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Dominant Map Features - Tundra

Posted May 12th, 2008 at 10:05 AM by Velenne
To refresh your memory, here are my thoughts on the terrain from the Thaelenk Tundra expansion set from my Advanced Mapmaking Techniques article:

Snow: Used as normal snow, this terrain is an aesthetic addition to a map using this expansion. As heavy snow however, these tiles slow the advance of units in and out of critical areas, especially if its elevated. Be careful stacking these too high or wide however, as they can more of an impedance than they’re worth.

Ice: The same guideline I provide above for Snow applies to Ice. The only difference is that they look good next to the glaciers and can provide channels through or around water without adding elevation in much the same way as Swamp Water, only slowing down movement.

Glaciers: These provide excellent LOS management. Obviously the larger glaciers can be easily placed to section off your map and protect certain areas, but the smaller single-hex glaciers do this to a much lesser extent. Like

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