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Zelrig and small mapsPosted May 6th, 2009 at 07:16 PM by dok
This is just a slight edit of a reply I just made in a map comment thread, archived here for easy reference.
On several occasions when critiquing maps, I've criticized maps where Zelrig can hit more than a couple hexes of the opposing start zone in his first activation with a Majestic Fires attack. I feel that on an ideal map, there should either there should be 13 hexes of separation between start zones, or there shouldn't be a possible landing space for Zelrig in the first turn where he can hit the opposing startzone, or at least, the startzones should be configured such that no more than a few hexes can be hit with one Majestic Fires attack. I've had this discussion a few times on the board, to the point that people who follow those thread might think I'm more strident about this issue than I really am. I feel pretty strongly about this, but at the same time I don't think it's actually that big of a deal, if that makes sense. The common... |
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