Hoard of the Dragon
Posted October 14th, 2018 at 05:18 PM by kolakoski
Updated November 13th, 2018 at 04:48 PM by kolakoski
Updated November 13th, 2018 at 04:48 PM by kolakoski
Well met!
Latest version - highlighted most recent changes . . .
Ichorgoloth
The Armies. 2 teams. Only Small or Medium, bi-pedal, non-flying figures, total points not to exceed 600, per Player. Classic/C3V only, except Kha is allowed. Valhalla Society only (no guns).
Ichorgoloth. Ichorgoloth may only attack units standing (fully or partially) on Castle Walk spaces in the central area, must end its move standing (fully or partially) on Castle Walk spaces in the central area, and may not be taken over (permanently or temporarily) by any player. Ichorgoloth has Order Markers, rolls for Initiative with the players, and acts during his turns, according to a roll of a 20-sider as follows:
Ichorgoloth
The Game. The Game will last 10 Rounds. At the end of 8 Rounds, the team alliances dissolve. At the end of 10 Rounds, Victory Points (VP) are awarded to each player as follows:
Latest version - highlighted most recent changes . . .
Hoard of the Dragon
Ichorgoloth
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or
Map. 2 of these will be built, containing between them (replacing 2 Start Zones) an open area of Castle Walk [free built by me on the morning of game day] containing 1 fewer Brandar's chest Treasure Glyphs than the total number of Players in the Game. The remaining Start Zones will be expanded to contain all Players' units.
The Armies. 2 teams. Only Small or Medium, bi-pedal, non-flying figures, total points not to exceed 600, per Player. Classic/C3V only, except Kha is allowed. Valhalla Society only (no guns).
Ichorgoloth. Ichorgoloth may only attack units standing (fully or partially) on Castle Walk spaces in the central area, must end its move standing (fully or partially) on Castle Walk spaces in the central area, and may not be taken over (permanently or temporarily) by any player. Ichorgoloth has Order Markers, rolls for Initiative with the players, and acts during his turns, according to a roll of a 20-sider as follows:
1-10 - When beginning his turn adjacent to at least 2 units, Ichorgoloth attacks 2 (chosen randomly). When beginning his turn adjacent to only 1, Ichorgoloth attacks it twice. Ichorgoloth moves so as to be able to attack as many units as possible (chosen randomly) if unengaged.
11-15 - Ichorgoloth attacks one adjacent unit twice (chosen randomly). Ichorgoloth moves to do so if unengaged.
16-20 - When beginning his turn adjacent to only one figure or unengaged, Ichorgoloth moves (taking any Leaving Engagement attack) so as to be able to attack as many other figures as possible (chosen randomly). If no other figures are within his threat range and he is adjacent to a figure, Ichorgoloth attacks it.
Ichorgoloth
The Game. The Game will last 10 Rounds. At the end of 8 Rounds, the team alliances dissolve. At the end of 10 Rounds, Victory Points (VP) are awarded to each player as follows:
1 VP for the most enemy units killed.
1 VP for the most Friendly units remaining.
1 VP for the most Treasure Glyphs held.
Comments 6
Total Comments 6
Comments
RevisedWell met! Major changes . . . |
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Posted October 19th, 2018 at 01:30 PM by kolakoski |
Armies & Dragon Rules RevisedWell met! Relatively final version - comments? |
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Posted November 3rd, 2018 at 06:38 PM by kolakoski |
Limiting the amount of total cards you can have (a max of 5) sounds... limiting for players to play. Have fun either way!
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Posted November 4th, 2018 at 11:40 AM by flameslayer93 |
Art Within Limits . . .Well met! This is a theatrical scenario, and the limitation is thematic. There are still an infinite number of army combinations within this format. Hero Turns (could use another name and better language) widens the number of viable choices among units/armies. |
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Posted November 4th, 2018 at 04:43 PM by kolakoski |
More changes . . .Well met!
"Limiting the amount of total cards you can have (a max of 5) sounds... limiting for players to play." ~ flameslayer93 This is a theatrical scenario, and the limitation is thematic. There are still an infinite number of army combinations within this format. Hero Turns (could use another name and better language) widens the number of viable choices among units/armies." ~ kolakoski However, I took your point. The Armies. 2 teams. Exactly 2 squads (Common or Unique) and 5 bi-pedal, non-flying, Unique (not Uncommon) heroes, total points not to exceed 600, per Player. Classic/C3V only, except Kha is allowed. Valhalla Society only (no guns). |
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Posted November 8th, 2018 at 12:02 PM by kolakoski |
MapWell met! Still undecided . . . |
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Posted November 12th, 2018 at 01:20 PM by kolakoski |
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