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Customs Creation - January 2016

Posted January 3rd, 2016 at 02:00 AM by HS Codex
Updated January 22nd, 2016 at 03:59 AM by Xotli

Tandem Designs, Part 1: The Theory
Author: Son of Arathorn

As anyHeroScape player knows, factions are a core part of the game. But what is a faction? In the simplest terms, I believe that a faction is a group of two or more units that are designed to work well together for greater effect on the battlefield. The most basic example of a faction is a simple bonding squad and hero. In this example, each works better with the other than it would on its own. Early examples of this relationship in HeroScape include Grimnak and the Blade Gruts, the Knights of Weston and the Viking Champions ... the list goes on and on. As the development of the game moved forward, the initial pairs and small groups of units grew to include more heroes, more squads, and the connections between those units grew with each addition to a faction. Mind you,
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Unit Strategy Review - Kato + Ashigaru Army

Posted January 2nd, 2016 at 04:50 AM by HS Codex
Updated January 22nd, 2016 at 04:02 AM by Xotli

Unit Strategy Review
Unit: Ashigaru Harquebus, Ashigaru Yari, Kato Katsuro
Author: Dysole

The Kato + Ashigaru army (or Asian Invasion as some like to call it) doesn’t see a whole ton of play. At first glance, 200 points for an average figure combined with a bunch of units with average powers and 1 defense doesn’t seem all that formidable. However, as we shall see, these units all work together to create something greater than the sum of their parts.

First let’s take a closer look at their stats:

Analyzed Statistics
Kato Katsuro
Cost – 200 (Queen Class Unit)
Size – Medium (Vulnerable/Somewhat concealable)
Life – 5 (Average)
Move – 6 (Fast)
Range – 1 (Melee)
Attack – 4 (Above Average)
Defense – 4 (Average)
Kato Katsuro's Command – take a turn with
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Comments 5 HS Codex is offline

HSers Codex: Rebirth - Relaunch

Posted December 26th, 2015 at 10:44 PM by HS Codex
Updated November 12th, 2018 at 03:53 PM by HS Codex
Codex: Relaunch

In May of 2015, the Heroscapers Codex released Issue Nine of its second volume: Rebirth. In the editor’s note, we explained that this was the last print issue. We mentioned vague details about a site upgrade, rumored to be coming in June of 2015, which would allow us to continue online.

We are here to tell you that the long wait is finally over. The Heroscapers Codex is back!

When we shut down in May, our plan was to restart in June when the site would be upgraded. In the meantime, we decided to sort out some organizational issues and get ready for the relaunch.

Unfortunately the site upgrade has been delayed for quite a while now. After a few months, we realized we needed to stop waiting and develop a new plan. So, with the help of Xotli, we set up this account for the Codex.

At the same time, we reorganized our contributors and smoothed out the submission process, allowing us to release material faster
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