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This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
Ibaraki-doji Ibaraki-doji! Killer of men! Terrifying Oni! ...I mean, he's a demon.
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Yokai Team Battle

Posted January 23rd, 2021 at 07:33 PM by Astroking112
Don't look away from the walls of text just yet! Here's an appealing picture to show how cool the Yokai can look on the battlefield (you can even see Ibaraki in the distance doing Ibaraki things!):



...Just pretend that Arkmer is Seimei, okay? I had to get free shipping from MiniatureMarket somehow, even if it meant that it took several months to get the Seimei sculpt.

In all seriousness, there was a small handful of people that were in my social bubble last semester. One weekend, we decided to have a great HeroScape team battle, even if it took us all night. Throwing in the regenerating Wildwoods and the Yokai that struggle to kill stuff probably didn't help.

VOLCARREN PARADISE by Robber
No glyphs. Expanded starting zones to hold everyone's armies.

Team 1:
Astro: Abe no Seimei, Kincho,...
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Yokai vs. Greenscales

Posted January 23rd, 2021 at 05:55 PM by Astroking112
I'm lost in a sea of posting about Yokai. Will these playtest reports ever end? When did I get here? Where will I go? Do I even exist anymore?

Tune in next week to find out.

VOLCARRAN PARADISE by Robber
No glyphs.
Astro: Abe no Seimei, Kincho, Ibaraki-doji, Nure Onna (390 Points)
Guest: Velnesh Alphas, Zogross Hardscale, Greenscale Warriors x3 (400 Points)

SURVIVING UNITS:
Abe no Seimei (1 wound)
~104 Points Left

GAME SUMMARY:
I led with Nure Onna, but mistimed some initial plays resulting in Ibaraki and her taking a wound from lava field at the end of the round. The other player then won initiative and surrounded Nure Onna, killing her immediately at the start of the next round. I was able to fly Ibaraki-doji in to reclaim her spot after a Shapeshift with the nearby Kincho, using Demon of Rashomon to force a Velnesh to flee and taking out a Greenscale.

The Greenscales then...
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Ibaraki-doji Solo Tests

Posted January 23rd, 2021 at 05:37 PM by Astroking112
As a part of crunching out Ibaraki-doji once we discovered that the Oni Night Haunter sculpt did have the availability for a submission, @Leo Ultra wanted to run several solo tests against other heroes in the 120 point range to see how they compared. Given that these tests are smaller in nature than full games, I've combined them into one post to reduce the number of blog entries that I'm uploading today.

Ibaraki-doji vs. Siege
Round 1, Initiative Ibaraki.
Ibaraki turn 3: SA 2 skulls vs 2 shields, SA 1 skull vs 1 shield
Siege turn 3: 3 skulls vs 1 shield, Ibaraki takes 2 wounds.

Round 2, Initiative Ibaraki
Ibaraki turn 1: Normal attack 3 skulls vs 5 shields.
Siege turn 1: Normal attack 3 skulls vs 1 shield; Ibaraki reduced to 3 life.
Ibaraki turn 2: SA 2 skulls vs 1 shield; Siege takes 1 wound. SA 1 skull vs 3 shields.
Siege turn 2: Normal attack 2 skulls vs 2 shields.
...
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