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Treasure of Xualtiaca

Posted December 27th, 2022 at 12:02 PM by kolakoski
Updated February 27th, 2023 at 02:43 PM by kolakoski

Well met!

Here is the scenario for 3/18/23 (recently edited for clarity). As we are including AoA and there is only one of each card and its prox(y)ies, I will list the AoA units in the armies I have already built for this game, and invite the other attendees to do the same.


The Treasure of Xualtiaca!

Map. Dignanís Sacrifice.

http://www.heroscapers.com/downloads//sacrifice_ev7.jpg
https://www.heroscapers.com/communit...o=file&id=1805

Remove original glyphs. Replace Start Zones with Swamp Water tiles (level zero). Place three power side down glyphs equidistant from each other on second level of Sand pyramid. Place a Brandarís Chest on top of Sand pyramid. Place Water tiles on both sides of table and all around the island (at least five deep). Place new Start Zones in Water hexes on each team's end of the table (at least five hexes away from the nearest map hex.

Armies. For however many players, two teams. Each player will have a 12-hex longboat containing 600 points worth of figures (only Classic (no Marvel), C3V/SoV, and AoA).

Longboats. Longboats may not be attacked. Longboats may be boarded and used by any player. Any unengaged figure in a longboat may move it one space during its movement phase, and/or one space when moved by a Special Power. For instance, Admiral EJ-1Mís Boarding Party Special Attack allows a Pirate or Captain figure to move 4 spaces. The figure, if in a longboat, may instead move it one space. A hero may move a longboat one space per move, while a squad may move it as many spaces as there are figures in that squad instead of their normal movement. Longboats may only move in Water or Swamp Water hexes.

Treasure. The Brandarís Chest represents the Treasure. It may be moved by any two unengaged figures by Order Marker on one of them, at the speed of the slowest one, minus one. No special movement powers or flying may be used. It may only be so carried on land hexes or on a longboat.

Xualtiaca Fire Ants. They operate as their own team, have their own cards and OMs, and initiative rolls. They appear on the glyphs (other than Brandarís Chest). No playerís non-Ant units may move onto or through the glyphs. To prevent teams just moving the same Ants back and forth, each team will have its own card of Ants (designated by color or different sculpt). There are six squads per card, with infinite respawning. However, even when under a teamís control, Ants will always take leaving engagement attacks and Swarm Sting attacks against all non-Ant figures. Conversely, a team's non-Ant units may attack that team's Ants. Ants may not attack other Ants, even those controlled by an opponent.

The Play. Teams roll for initiative. The team that loses initiative will take the first turn with its Ants, and alternating taking turns with theirs thereafter.*

Victory Conditions. The team that carries the treasure back to its Start Zone wins.**

My AoA units for this scenario:

130 Shiori
125 Bok-Bur-Na
80 Dreadnaughts
80 Bonny
120 Frostclaw Paladins
110 Ordo Borealis

*For example, with three players per team:

If Ants win initiative, they take turns 1, 4, and 7. The player teams take turns 2, 5, and 8, and 3, 6, and 9, respectively. The player team with the lowest initiative takes the first Ant turn, and teams alternate taking Ant turns thereafter. So, in this case: Initiative order: Ants, Team 1, Team 2.

Ants turn 1 taken by Team 2. Then Team 1, Player 1; Team 2, Player 1; Ant turn taken by Team 1; Team 1, Player 2; Team 2, Player 2; Ant turn taken by Team 2; Team 1, Player 3; Team 2, Player 3.

**Optional Xualtiaca Ant Army Rule. If there is an odd number of players, one may play as the Xualtiaca Fire Ants team. If none of the other players win within ten Rounds, the Ant player wins.

Total Comments 2

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kolakoski's Avatar

Looking forward to this!


Well met!

This scenario was inspired by the AoA Pirate faction. The 12 hex army limit dictated by the size of the longboats favors the use of Unique Squads. Iíve prepared Clockwork Combine and Dawn Raider Syndicate armies for this game.

Posted December 29th, 2022 at 07:28 PM by kolakoski kolakoski is offline
Old
kolakoski's Avatar

Jamaica!


Well met!

As I sit here on the balcony of my rental condo overlooking the lushly green courtyard between me and the Seven Mile Beach 🏝 in Negril, I canít help but envision it all as an alternate Map for this scenario - perhaps as a Treasure House in Tortuga with the Buccaneers of Tortuga replacing the Xualtiaca Fire Ants.

Posted January 7th, 2023 at 02:52 PM by kolakoski kolakoski is offline
 
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