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Subtypes, Shmubtypes, or 'Why Are You Being So Ornery?'

Posted January 28th, 2009 at 05:00 AM by hippogog
If you take a look at my custom figures (Hippogog's Customs Thread), you'll see that I don't use the Personality trait, and that I refer to the Species and Class traits, collectively, as Subtypes. Some members have wondered why I take this alternate, non-official approach, and so this article is an attempt to explain the reasoning behind it.

Keywords, Nothing More

From a game mechanics perspective, the Personality, Species, and Class traits are simply keywords that ability text may reference. This is the sum total of their significance. They have no intrinsic value, and in the absence of abilities, they would not be important at all.

If, however, in a rule-book somewhere there were a rule stating "Figures with a Tricky Personality have Phantom Walk" or "Orc Warriors have Orc Champion Bonding" then this lack of intrinsic significance would not be the case. As far as I know, no such rules exist.

Okay, So They're Just...
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