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Heroscape Advanced FAQ v.8.4

Posted August 8th, 2008 at 10:25 AM by truth
Updated August 8th, 2008 at 01:26 PM by truth
The latest version of the FAQ is here! Currently its exclusive to heroscapers.com and is available just in time for the GenCon Heroscape Tournaments.



Speaking of the GenCon tournaments, Grungebob, Chris Dupuis (lead developer of the FAQ aka TheGuru) and myself will all be sitting down with some members of the Wizard's organized play development team to discuss organized play and heroscape. We'll let you know what we can, when we can, as/if things develop in this area.
Posted in Heroscape News
Comments 26
Total Comments 26

Comments

Old
Hogg's Avatar
Cool! It's great to see WotC spending time on HS!
Posted August 8th, 2008 at 10:30 AM by Hogg Hogg is offline
Old
KevinWC's Avatar
By organized play do you mean WotC sponsored tournaments? That would be cool.
Posted August 8th, 2008 at 10:35 AM by KevinWC KevinWC is offline
Old
Gulp's Avatar
Thanks Truth. Anyone notice anything new in the FAQ? I read quite a bit of it, and it was mostly stuff I believe I've read. The Wolves of Badru section may be the exception. I learned that if a wolf dies while pouncing on Cyprien, Cyprien does not benefit and get to remove a wound marker.
Posted August 8th, 2008 at 10:37 AM by Gulp Gulp is offline
Old
truth's Avatar
Maybe Dupuis will jump in and let us know what the additions are.
Posted August 8th, 2008 at 10:50 AM by truth truth is offline
Old
Revdyer's Avatar
This is wonderful and timely, truth. Thanks to you, Chris and all the folks working on this and the future sanctioned play rules. It is much appreciated.
Posted August 8th, 2008 at 10:53 AM by Revdyer Revdyer is offline
Old
theGuru's Avatar
Thanks guys

Enjoy the Skahen tease

Overview of the updates are found in the link below. This was just a cleaning up update. A lot of the changes came straight from comments by you guys. Check it out: http://www.heroscapers.com/community/blog.php?b=431
Posted August 8th, 2008 at 10:56 AM by theGuru theGuru is offline
Updated August 8th, 2008 at 11:02 AM by theGuru
Old
CheddarLimbo's Avatar
Thanks for being the voice of this community, truth!
Posted August 8th, 2008 at 11:02 AM by CheddarLimbo CheddarLimbo is offline
Old
Jaz1597's Avatar
Good stuff. Thanks!
Posted August 8th, 2008 at 11:17 AM by Jaz1597 Jaz1597 is offline
Old
champrjk's Avatar
Nice.
Posted August 8th, 2008 at 11:28 AM by champrjk champrjk is offline
Old
gamjuven's Avatar
Awesome and interesting news!

Cover Fire activates after inflicting a wound on an opponent’s figure. How does that interact with
powers like the Deathreaver’s Scatter, or on powers that allow figures to ignore wounds?

Scatter activates after rolling defense dice, Cover Fire activates after inflicting the wound (after
attack/defense dice are counted). Scatter activates first, then Cover Fire. If a special power allows the
wound(s) Skahen inflicted to be ignored, Cover Fire would not activate.
Posted August 8th, 2008 at 11:31 AM by gamjuven gamjuven is offline
Old
Velenne's Avatar
OOo can I join your organized play discussion?
Posted August 8th, 2008 at 11:43 AM by Velenne Velenne is offline
Old
Printed out and in my GenCon Binder :thumbsup:
Posted August 8th, 2008 at 11:43 AM by Onacara Onacara is offline
Old
Xaqery's Avatar
Thanks Truth but it is V8.4 not 8.5

The coverfire news is killing me! We know not it triggers after a wound but what does it do?!!?!? : - )
Posted August 8th, 2008 at 11:50 AM by Xaqery Xaqery is offline
Old
Judging by the FAQ it looks like it works like "Scatter in Reverse" so Skahen can take a shot and if she inflicts a wound she can then move or "take cover" say behind a ruin or tree...or...just move out of range from a retalitory ranged attack. (IE..she kills a 4th Mass and can move so the other 4th Mass cannot utilize Wait then Fire)
Posted August 8th, 2008 at 12:04 PM by Onacara Onacara is offline
Old
temp.nerd's Avatar
Nice. MORE rules
I want Skahen even more now
Posted August 8th, 2008 at 12:44 PM by temp.nerd temp.nerd is offline
Updated August 8th, 2008 at 12:53 PM by temp.nerd
 
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