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Maze Redux!

Posted September 25th, 2012 at 03:31 PM by kolakoski
Well met!

In response to Shadim's comment below, I have revised the Maze to make the map more accessible to all units, and both elevated areas equally so from the Start Zones.

I like the Maze, though I feel like the Hives aren't doing much besides looking good. Anyway, this is a great map for Romans to go against Wolves. Lots of LoS blockers to help mitigate the chokepoints, a few high spots to desperately hold against the Pounce. I kind of want to make a path behind the two Hives and big trees near the start zones.

The Maze Redux!



I could put a 3-hex Dungeon tile on the point (near the Water).


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