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Game of Thrones 'Scape Battle Report

Posted May 4th, 2013 at 12:38 PM by kolakoski
Updated May 4th, 2013 at 12:51 PM by kolakoski
Well met!

chas has designed a scenario for the Gang of Four based on the eventual final confrontation in the Game of Thrones. I
n creating these armies, chas says, "Game of Thrones' theme is denying some synergy, . . . but not too much."

Good Army 1: The Mother of Dragons

160 Warforged Soldiers x 2 (The Unsullied)
150 Mimring
150 Brimstone
140 Othkurik
120 Siege (Jorah Mormont)
100 Ana Karithon (Daenerys Targaryen)
30 Eldgrim (Tyrion Lannister)
850

Good Army 2: Westeros

150 Cathar Spearmen x 2 (Stannis Baratheon's Army)
140 Eltahale (Brienne of Tarth)
140 Knights of Weston x 2 (Knights of Westeros)
110 Evar Scarcarver (John Snow)
100 Jordawn (Melisandre)
100 Sir Denrick (Jamie Lannister)
90 Count Raymond (Stannis Baratheon)
10 Isamu (Face Shifter)
840

Evil Army 1: Lord of the Undead

240 Zombies of Morinden x 4 (Westeros Undead)
180 Zombie Hulk x 3 (Old Giant Undead)
150 Cyrpien Esenwein (White Walker)
140 Phantom Knights x 2 (Old Magiked Undead)
120 Death Knights x 2 (Old Wizard Undead)

20 Marcu Esenwein (Old Insane Undead)
850

Evil Army 2: The Black Undead

280 Deepwyrm Drow x 4 (Black Crow Undead)
150 Ogre Warhulk (Giant Chieftan Undead)
110 Death Chasers of Thesk x 2 (Wilding Undead)
100 Pelloth (Old Black Crow Commander Undead)
100 Ogre Pulveriser (Giant Shaman Undead)
100 Shades of Bleakwood (Old Spirit Undead)
840










I had told chas before the map was even built that this scenario was heavily weighted towards the good guys, by Classic pricing and by the fact that I had practically all the ranged units in the game. As a result, I was a bit careless with my initial placement (Ana in a corner, far away from any heroes), and took a number of unnecessary risks. This allowed for some interesting encounters, but had no real affect upon the outcome.


This narrow passage was the only approach.





chas led out with Deathchasers and Phantom Knights, the latter bonding with his Zombie Hulks (proxied by Feral Trolls).


The Phantom Knights were annoying.


Warhulk charging my Spearmen.


Zombie Hulk charging my Warforged and Eltahale.


Othkurik, killed by Cyprien, Rises as a Zombie Hulk.








Mimring could have Firelined safely from here all day.








Mimring eagerly roasts his foes.


Sir Denrick demonstrates why he is a Giant Killer.




Cyprien flies in, does his damage . . .




. . . and flies out again, after being seriously mauled.




Pelloth sends a Drow into oblivion,
taking out 2 Knights in the process.



Mimring continues his depredations.






Marcu finishes off Mimring . . .


. . . succumbs to Eternal Hatred . . .


. . . and finally to my Spearmen's Reach.






Brimstone (proxied by Racheim) was never used.

I was aware going in of how much of an advantage I had, not merely

because it's [the game's] priced in Classic (favoring the Good Armies) and the Good Armies are more OM efficient, already favors the Good Armies

but also, by the nature of the armies themselves. I had practically all the range in the game. The map was such that there were only the narrowest of approaches to my army and, as chas was initially so aggressive, I could have sat on my plateau and chopped him up even easier than I actually did. We called the game when it was clear that the Good Guys could not lose (failing a series of miracles).

chas' GOT SHORT BATTLE REPORT

Kolakoski and I held our first GameofThronesScape yesterday, using the armies above. I played the two Evil armies, and he the Good. We'd decided that the Zombie Hulks' special powers would apply to all units of their own army. We also gave Jordawn the (adjacency to Elf Wizards) bonus up to +3 for being adjacent to the heroes in her army.

Kolakoski enjoyed using the Cathar Spearmen on their first outing on our table. I got to explode two Drow using Pelloth's Special Attack--one put two wounds on Sir Denrick, the other took out two Knights of Weston!

This large game went for a rousing 12 turns before we called it in favor of Good. It featured desperate battles on both sides of the two ford areas on the flanks between the Good side and the center rock strip. There were also deep penetration attacks into the center by both Good (Othkurik) and Evil (Phantom Knights, Cyprien E.; Marcu E.). All of the Evil raids went for Ana K./Daenarys, but were unable to eliminate her. Curses, foiled again! The large board and choke points at the river/swamp water (created for a previous SuperScape Thor In Jotunheim game) broke up the anticipated formations of both armies, and most melee's were one to one or two to one brawls. The Ogre Warhulk got in a couple of multiple attacks using Flail Hurricane, as did Othkurik and Mimring.

When we finally ended the game, the casualties were as follows. (A number of other wounds inflicted by Evil had been healed by Ana Karathon, mostly on Mimring).

Good Casualties

Defeated

Mimring
Othkurik
Eldgrim
Warforged: 4 figures
Cathar Spearmen: 5 figures
Knights of Weston: (8 figures)

Wounded
Sir Denring:3
Ana Karathon: 3

Evil Casualties

Defeated

Ogre Warhulk
Zombie Hulks x4 (1 resurrected and reslain!)
Marcu Esenwein
Death Chasers of Thesk (6 figs)
Shades of Bleakwood (3 figs)
Phantom Knights (6 figs)
Zombies of Morindan (3 figs)
Death Knights of Valkrill (1 fig)
Drow (10 figures; 2 exploded by Pelloth)

Wounded

Cyprien Esenwein 5

It was a long game, and a good time! If a future GOT game is held, we are considering using the Eligible Units list above (along with units in the original four armies) to draw from and free build the armies.
Total Comments 2

Comments

Old
Seems like it would have been a blast to play. Im a huge GoT fan myself. The map looked friggin' sweet as well! Thanks for putting this up!
Posted May 4th, 2013 at 01:36 PM by IstariofSmoke IstariofSmoke is offline
Old
Super Bogue's Avatar
Nice report! You should setup the Battle of Blackwater Bay.
Posted May 5th, 2013 at 11:05 PM by Super Bogue Super Bogue is offline
 
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