Heroscapers
Go Back   Heroscapers > Blogs > HS Codex

Notices


Rate this Entry

C3G Interview - LordVenoc & MrNobody

Posted December 24th, 2020 at 02:36 PM by HS Codex

C3G Interview
LordVenoc & MrNobody
Author: Tornado & C3G

Not since the days of Arkham and Ronin has a duo come in and made such an impact on C3G. These two guys quickly rose through the ranks to become Heroes and intoduced us all to the worlds of Doctor Who and Valiant. It is a pleasure and an honor to present my first double interview with LordVenoc and MrNobody.

[Scapemage] What was your first C3G design? Which design has been your favorite? Is there anything you consider to be really big on your bucket list still?

MrN: My first design was the Dalek Drones, which I’m still pretty proud of. Out of all my designs, which is my favorite? Hmmm ... might have to go with Mon-El. I originally started out with a pretty basic design that had Freeze Breath, but Spidey came in with this really cool Inspiration idea that just makes the design sing in my opinion. Bucket list items? Ha, it’s hard to even say, ’cause every time we add a new property it adds a ton of new characters I want to see! Now that we have Transformers, for example, I really want to see Starscream or Grimlock. A big personal goal for me is to continue to flesh out the Doctor Who universe though.

LV: First was Peter Stanchek. Definitely was a surreal experience seeing him come to fruition. I’m assuming you’re asking favorite that I’ve designed, but that one is tougher. Probably Superboy Jon, but an upcoming one might steal that throne. Released designs might have to be Eternal Warrior, as I think he managed to be a really nice and lean card that still felt like he captured the character well.

[IAmBatman] What are your New Year’s Resolutions for C3G in 2021?

MrN: Let’s keep the party rolling! 2019 and 2020 have seen this big building of momentum in the project, and if we keep that going I think we’ll be doing awesome.

LV: More Valiant stuff! I’ve been slow rolling getting more and more interest there, but am excited to really dive back in. Aside from that, the Superman Wave coming to fruition, whether in 2021 or 2022 is a big thing I’m looking toward.

[IAmBatman] Part of me is surprised that C3G has made it 10 years! How much longer do you think C3G will last?

MrN: I think C3G will be around in some form as long as ’Scapers is, maybe even longer than that! And it’s a totally cheesy thing to say, but C3G is really the people, not the project. Even if new cards stop being produced, I’ve met a great group of guys and gals through this project that I’m proud to call friends.

LV: Hard to say. It’s always been interesting looking at the historic numbers, but I think it can go as long as there are passionate people ready to steer the ship.

[IAmBatman] What number of cards do you think C3G would have to produce for the project to feel “complete”?

MrN: I’ll refer to my above answer—it feels like every time we add a new property, that number gets bigger and bigger. But even in our Marvel and DC library there’s some shocking gaps. Silver Sable, Klaw, Adam Strange, Vandal Savage, there’s still lots of work to do. Maybe 1,500 cards total would be a good guess?

LV: Not complete until we have at least one version of every popular character per decade. So we got a while.

[Ronin] More of a comics question than a C3G question but ... Favorite single comic issue of all time?

MrN: That’s a tough one! Maybe All-Star Superman #12. That’s one that had a real profound effect on me the first time I read it.

LV: First one that comes to mind is probably Tomasi and Gleason’s Superman #7, the story of them going to the state fair. So simple, but so good. Some runner ups would be Batman and Robin #18 (the “Requiem” issue) and the finale of Sweet Tooth by Lemire.

[IAmBatman] Better superhero: Spider-Man or Batman?

MrN: I gotta go with Spidey. The quips, the acrobatics, he’s always just been a more “fun” hero to me in general.

LV: Well, I like Spider-Man for him, but Batman for his supporting cast. Does that count as an answer?

[Karat] What, in your opinion, makes C3G, C3G? Is it the people, the designs, the process, or something else?

MrN: The majorly creative people in the group are probably the biggest part of it, but I don’t think you can undervalue the process at all either. The Mighty C3G Method is refined and productive, but also leaves plenty of room to goof around. Fun is always the focus, and that’s what keeps me coming back.

LV: I think it’s the people. They make all the other things happen, and are the real lifeblood. Its been cool really seeing how much of a community it is/has grown into since I started, and I think that’s pretty amazing.

[tcglkn] What’s your favorite C3G Army?

MrN: Legionnaires. Anyone who knows me knows I have a ton of fondness for the characters to start with, but the designs themselves have such unique mechanics that you don’t really see very often in C3G. No other faction has a Saturn Girl or a Brainiac 5, y’know?

LV: Love me some Titans. Some new up-and-comers might take that throne, once that Superman or Valiant stuff finishes.

[tcglkn] Favorite C3G memory?

MrN: Probably how exciting it was seeing the cards for my first design (Daleks). I still get a little rush every time I see the amazing work the art team does turning my harebrained ideas into a finished and visually appealing product.

LV: Project-wise, it would probably be the first time I saw Peter Stanchek’s card. My first design, seeing the finished product—quite a memorable experience. Gameplay-wise would be different though. The moment I had Michael Myers come back for One Good Scare to stab Gorilla Grodd, only for a horde of monkeys to rip him apart will be with me forever.

[tcglkn] Why should people be playing C3G if they are not already?

MrN: Well first off, who doesn’t love superheroes? But secondly, I love the big bombastic feel so many C3G designs have to them. The superhero theme just really lets our best designers (not me!) go crazy with unique and powerful mechanics.

LV: It’s just a lot of fun to be able to combine universes. I love playing to theme, but also the hodgepodge can be a blast. Sure, it’s fun to play a Titans army. Also fun: Ninjak, Agent of Shield. Eternal Warrior in the Justice League. Chucky in a psychopath team. Good times.

[IamBatman] What’s a dark secret about C3G that no one knows?

MrN: We can never tell them what the 4th C is for ...

LV: If you hate something, they will torment you with it. Especially if it is an unnecessary and stupid thing a character should never have been forced to wear.

[Karat] What is it that has motivated you to keep moving forward and push past the boundaries to make it from Ally to Sidekick to Hero? Was it the people, the design work, a love of playtesting, something else entirely?

MrN: Wanting to show up LordVenoc, obviously.

LV: A little bit of everything, really. I know my tendencies, and I knew that pushing past that would help me to contribute to forward momentum even more, helping me and others stay engaged and enthused.

[Lord Pyre] How did you find out about C3G and get involved?

MrN: I got Heroscape in ... maybe 2006 – 2007 as a Christmas present. I didn’t bother to learn the game for years, but I loved all the sculpts and the terrain made a great building toy. Around 2010, me and a few friends actually sat down and bothered to learn the game rules, and that led me to Heroscapers. I saw C3G on the front page a few times before finally deciding to look into it. (I think I got in around wave 4, maybe?), and it was basically exactly what I was looking for in ’Scape. I’ve been a silent fan for many years, but in 2018 I finally took the deep dive and started getting involved with the community, and I’ve loved every minute of it!

LV: Found out pretty early overall. I’ve been on ’Scapers since ’06, so it was easy to come across. Living on a floor in college that had a bunch of other superhero fans made it easy to introduce people to it and get them excited. Decided to try and get involved when I graduated, but then grad school was awful and slowed that down, but here we are now!

[IamBatman] What the heck is an abstract Hero?

MrN: Maybe the real abstract Heroes were the friends we made along the way.

LV: Something Bats hates. Some nonsense about if they have a physical presence they should be on the field or something. Then he goes and makes a playground for people without physical presences. Nonsense I tells ya!

[MrNobody] What’s your favorite fictional character?

MrN: It’s gotta be the Doctor. There’s just something about the concept of an eternal wanderer who has seen it all but still maintains their optimism and excitement about the smallest of things.

LV: Oh geez this one is hard. I’m gonna cheat though:

Film only: tie between Baby (Baby Driver) and Eggsy (Kingsman).

Literature: I don’t think I’ve found one that I’ve ever liked as much as Tobias from Animorphs. Adored that series as a kid.

Television: Gotta give points to Chris Traeger from Parks and Rec here. He is literally such a positive guy. Love it.

Cartoons: Matt from Digimon was my dude growing up.

Comics: Roy Harper. The trucker hat is stupid. Fight me.

[Lord Pyre] What’s your favorite non-fiction character?

MrN: David Bowie, probably? He’s one of the celebrity deaths I’ve felt hardest in my lifetime, that’s for sure.

LV: I think that’s just a person. I mean, my best friend is one of the best people I’ve ever met, but if you’re talking historically ... yeah I got nothing. I still desperately want to meet Jeff Lemire someday.

[Tornado] What is your criteria for allowing new properties into the C3G universe?

MrN: There’s the obvious stuff (gotta have comics, gotta have minis, etc.), but a big actor for me is “Can I imagine this character interacting with Spider-Man/Superman in New York/Metropolis?” If I can’t clearly visualize a character doing that, then I’m hesitant to allow it in C3G.

LV: Thinking through perspectives of past heroes is always an important part of that decision for me. Kind of a respect for the legacy before me sort of thing. Being an originally comic-based property helps. Same with fitting the aesthetic we have so far. Do the characters have a place on a battlefield? Minis don’t typically concern me a ton, but having a plan if there aren’t obvious picks is important. Really big ones for me are feeling like we can capture the character, or property, appropriately within C3G. Like I want it to feel like we can and will do it justice. I get sad sometimes when I see stuff that was voted in and nothing was done with.
Total Comments 7

Comments

Old
MrNobody's Avatar
Ha, it’s fun to see LV and I agreeing on so many things. And also awesome to know that Silver Sable actually has happened since I answered these questions. Can’t wait for everyone else to see her!
Posted December 24th, 2020 at 03:15 PM by MrNobody MrNobody is offline
Old
IAmBatman's Avatar
Man, Astral Plane AND trucker hat references? Epic interview!

True pleasure to have this duo as part of the team! Thanks for helping us up our game, guys!
Posted December 24th, 2020 at 03:32 PM by IAmBatman IAmBatman is online now
Old
Taeblewalker's Avatar
Great read!
Posted December 24th, 2020 at 04:39 PM by Taeblewalker Taeblewalker is offline
Old
Arch-vile's Avatar
Great read guys!
Posted December 24th, 2020 at 06:19 PM by Arch-vile Arch-vile is online now
Old
Dr. Jekyll's Avatar
Good stuff here guys! Awesome read.
Posted December 25th, 2020 at 01:06 AM by Dr. Jekyll Dr. Jekyll is offline
Old
A3n's Avatar
Nice read guys.
Posted December 28th, 2020 at 07:06 PM by A3n A3n is offline
Old
Tornado's Avatar
Thanks for the interview gentlemen. That was a fun one.
Posted January 5th, 2021 at 01:06 PM by Tornado Tornado is online now
 
Recent Blog Entries by HS Codex

All times are GMT -4. The time now is 01:53 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.