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Fault-Line and The Great Gate of the Ancients

Posted March 21st, 2009 at 10:17 AM by AliasQTip
Okay, gang. Here are a couple of new maps/scenarios I’m working on. First up is my Fault-Line battlefield…

Fault-Line Battlefield


This idea has been in my head since I first purchased the Volcarren Wasteland expansion. The first incarnation of this map looked almost exactly like the one shown above but after play-testing it, my wife and I were convinced that it needed a great deal of work to make it enjoyable. The problem was that players would line up to the edge of the crevasse and shoot at enemies as they tried to survive crossing the fault. It seemed whoever moved first would ultimately die first. Not a good map – unless you’re a turtle/camper.

I’m working on two scenarios for this map. 1) An all out brawl in the canyon with limited range due to the thick clouds of toxic fumes and 2) An “occupy your opponent’s start-zone” type scenario.

In this second...

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