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Scaping at Erathi Basin

Posted July 2nd, 2012 at 02:56 PM by Sylvano the Wasabus
I have never played WoW and really know nothing about it. Thatís probably for the best. Ignorance is bliss, right?

But my sons have played, and they wanted to set up a Scape scenario something like Erathi Basin, whatever that means. I have long been dreaming of a scenario where points are obtained during play for reinforcing armies...

But my sons suggested this Erathi Basin version:

Control one node on the map and get 3 points each turn, control two and get five, controlling three gets you eight points, control of four earns 12 points and controlling all five is rewarded with 20 points per turn. The game winner would be the first person to reach a predetermined number.

There would be a starting zone at each end of the board as well as two graveyards near the middle. Dead troops, after sitting out two rounds, could re-enter the game through starting zones or through a graveyard if you controlled it. The game would be played in rounds, with player one going first, player two going second and then a tallying of points for the round. No order markers Ė we used them as flags, but not as order markers.

In order to score the points for a node (marked by a glyph) you had to put an order marker flag on the square, which required a figureís full attack turn. If the opponent felled the order marker, again requiring a full attack turn, no points could be scored from that node that turn.

The game sounded interesting and fun so we decided to play 900 points against 900 points, with each of us having 300 points on each side. We usually have three players and weíve found this way to be the most fun for us.

My middle son wanted to play to 250 points to win but I thought 100 would be good for a test game. If the game was too short, we could always play again. My middle son suggested we play to 101 points and Iím odd so I liked the sound of it. 101 it was.

Player oneís forces contained some samurai and ninjas, Soulbergs (me) and some custom eleven mounted archers who have an incredibly annoying special- they can shoot anytime during their horsesí movement, making them an effective hit and run force.

Player two had the much maligned forces of Kukumerlant and two horde groups: the skaven and goblins. Both horde groups have lots of figures; the skaven get bonuses for huddling together and they had a grey seer, a mage, to back them up. The goblins are strong enough independently but generally have weak defense. Their numbers, when attacking, are overwhelming.

The starting zones werenít exactly equal distance from the nodes; player two had more distance to go and there was also a lave section mid map that would prove to be a barrier to them. The map also contained a tundra section, a Bleakwoode section, an open area, a treed area and an area of ruins.

The game started with player one covering much ground, as the mounted elves had much reach; in our game a figure can ride a horse its full movement and then the figure can jump off and move itís normal movement as well, under certain conditions. So quickly player one took an early lead in points.

Player two took the node in Bleakwoode and this remained pretty much uncontested throughout the game. Only once did a small force of Reavers, using scatter, make it that far and the sole surviving metal rat disturbed that node for one turn. Player two did manage to take one graveyard and hold it for the entire game.

We thought the game would go quickly; it ended up taking about eight hours over three days. This may sound like a lot but I can tell you it was one of the best games I have ever played, for a couple of reasons.

Firstly, the strategy was ever changing and had lots of long term goals. Dead forces were constantly re-entering, and it was like receiving constant waves of reinforcements. Secondly, because forces were re-entering it allowed me personally to do something Iíve never really had the chance to do- keep trying forces out in different formations, circumstances and tactics over and over again. It was fun and a great learning experience.

At one point player one was winning 75 points to 34 points and it seemed kind of hopeless for player two, and it was even suggested that we call the game because the ending was obvious. But I didnít think it was so obvious. And I love underdogs. Player one had taken an early lead just because they had greater movement and were able to get to more nodes first. Player two was taking more time to get there but when they did arrive and captured the nodes they were virtually impossible to dislodge because of their numbers.

Player two began to outscore Player one; but Player one was still scoring and moving towards that hundred and one point mark. There was one particular node that player one had well guarded and player two had to knock out to catch up. Player two couldnít capture it, but repeatedly sent forays over to render it pointless.

Ownership of the graveyards became increasingly important as the game continued, because troops could re-enter closer to the node areas from the graveyards. The center node was fought over continuously; samurai with mounted eleven archers taking it and then goblins and Kukumerlant taking it back.

On the final day we missed supper because we thought the game was going to end quickly and it was so exciting. Player two had caught up and both point totals were in the nineties. The soulbergs were waging a continuing battle at the tundra node; first fighting skaven and then Kukumerlant. The scatter of the Reavers eventually changed the tide there.

The game was tied 99 to 99 points. The last two or three hours had been incredibly exciting, with each side trying out different strategies, daring forays and desperate measures. Incredibly player two took in more points the last round to win the game. We were exhausted, but happy. It had been a great game.

We want to play the scenario again but we havenít yet; time is always a problem. Weíre going to try a smaller map and smaller armies and see how that works. I liked the 101 points because it gave one side a chance to catch up.

As I said before Iíve never played WoW, but now Iím appreciative- for one of the best Scape games weíve ever played.
Total Comments 3


'Scaper94's Avatar
Actually, this type of scenario sounds incredibly fun. I may try doing something similar to this in the future. Great story as always!
Posted July 2nd, 2012 at 03:42 PM by 'Scaper94 'Scaper94 is online now
ZBeeblebrox's Avatar
Sounds like fun.
Posted July 2nd, 2012 at 04:04 PM by ZBeeblebrox ZBeeblebrox is offline
buckeyefan837's Avatar
Great job. Way to keep Heroscape interesting.
Posted July 11th, 2012 at 09:21 AM by buckeyefan837 buckeyefan837 is offline
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