The Forbidden Cathedral!
Posted January 17th, 2018 at 06:49 PM by kolakoski
Updated February 3rd, 2018 at 03:57 PM by kolakoski
Updated February 3rd, 2018 at 03:57 PM by kolakoski
Well met!
Just back from Jamaica, and riffing off of our postponed Tablelewalker HoB game, here is an adventurous scenario of exploration - and death - called
The Forbidden Cathedral!
"Then it is agreed. The truce will last until the Undead threat is ended, and the Treasure has been distributed evenly among us." As he left the room, he thought, "Or close enough to ended, with enough of the Treasure in our hands."
The Map.
STAROCEAN980's The Forbidden Cathedral. If too large, a smaller map may be substituted.
The Adventurers.
Four players, each to field a 600 point army (C3V/SoV allowed; no Marvel), containing exactly five Unique Heroes (no Uncommons, Soulborgs or Constructs). No player's army may contain Nicholas Esenwein. In an order to be determined randomly, each player shall place one of his Heroes anywhere on the Map, until all players' Heroes have been placed, prior to the game, but after Thrall and Treasure Glyph placement. Heroes may not be placed in positions they could not reach on their own from the ground. For example, a non-flying Large Hero may not be placed on a space accessible only by Ladder. A players' Heroes may not be placed on Treasure Glyphs, but may be placed adjacent to opponents' Heroes and/or Thralls/Nicholas Esenwein.
Special Rules.
Treasure Glyphs. There shall be twelve Treasure Glyphs (trapped normally), which shall be placed one at a time within the Cathedral by the players, in an order to be determined randomly, until all are placed, prior to Thrall placement.
Thralls. There shall be twelve Thralls (three each of Bloodburst, Darkprowl, Deathstrike, and Preyblood), which shall be placed one at a time within the Cathedral by the players, in an order to be determined randomly, until all are placed, prior to Hero placement. Each player may designate one Order Marker (OM) per Round to take a turn with a Thrall. Such OM may be used to take a turn with any one Thrall.
Thus, Treasure Glyphs, Thralls, and Heroes will be placed in that order.
Nicholas Esenwein. Nicholas Esenwein shall be placed at the top of the center tower, prior to the game. The player with the lowest Intiative roll at the beginning of a Round may move an OM he designated to take a turn with a Thrall to Nicholas Esenwein's Card, prior to play, which he may use to take a turn with Nicholas Esenwein.
Adventurers' Alliance. All players' Heroes shall be considered Friendly to each other until one of the following events occurs:
1. One player collects four Treasure Glyphs.
2. One player kills four Thralls.
3. One player kills Nicholas Esenwein.
Thus, Treasure Glyphs, Thralls, and Heroes will be placed in that order.
Nicholas Esenwein. Nicholas Esenwein shall be placed at the top of the center tower, prior to the game. The player with the lowest Intiative roll at the beginning of a Round may move an OM he designated to take a turn with a Thrall to Nicholas Esenwein's Card, prior to play, which he may use to take a turn with Nicholas Esenwein.
Adventurers' Alliance. All players' Heroes shall be considered Friendly to each other until one of the following events occurs:
1. One player collects four Treasure Glyphs.
2. One player kills four Thralls.
3. One player kills Nicholas Esenwein.
Victory Conditions.
After ten Rounds, Victory Points (VPs) shall be awarded to each player as follows:
1. One VP for each Thrall that player's Heroes have killed.
2. One VP for each Treasure Glyph in that player's Heroes' possession.
3. Two VPs for any of that player's Hero's killing of Nicholas Esenwein.
4. Two VPs for each opponent's Hero killed by any of that player's Heroes.
5. Two VPs for each of that player's Heroes remaining on the Map.
The player with the most VPs after ten Rounds wins the game.
1. One VP for each Thrall that player's Heroes have killed.
2. One VP for each Treasure Glyph in that player's Heroes' possession.
3. Two VPs for any of that player's Hero's killing of Nicholas Esenwein.
4. Two VPs for each opponent's Hero killed by any of that player's Heroes.
5. Two VPs for each of that player's Heroes remaining on the Map.
The player with the most VPs after ten Rounds wins the game.
Comments 2
Total Comments 2
Comments
Sounds fun. Cool map!
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Posted January 18th, 2018 at 04:45 PM by Tornado |
RevisionsWell met! Revised/clarified army composition, Thrall OM use, and Victory Conditions. |
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Posted January 20th, 2018 at 01:47 PM by kolakoski
Updated January 20th, 2018 at 02:18 PM by kolakoski |
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