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This is a neater way of storing my playtests for my customs that I want other people to be able to see. I mostly intend on posting about units that I'd like to submit to the SoV.
Old

4. Seishin vs. Orcs

Posted October 19th, 2019 at 01:04 AM by Astroking112
IF YOU CAN’T TAKE THE HEAT… by Dignan
Glyphs: Dagmar (Initiative +8 ), Gerda (Defense +1)
Astro: Seishin Samurai x2, Masha Shingai, Tomoe Gozen, Izumi Samurai, Kozuke Samurai
Nathan: Arrow Gruts x2, Swog Riders x3, Blade Gruts x2, Grimnak

Note: Seishin played with 4 defense instead of 5.

Surviving Units:
Tomoe Gozen (unwounded), 2x Kozuke Samurai
~170 Points Left

Game Summary:
The Samurai forces made a beeline for Gerda. Nathan split his attention between Arrow and Blade Gruts, but managed to do a good job of picking off some enemies while they developed. Unfortunately lost most of his forces to lava field damage, but the Samurai were regularly whiffing attacks and did no damage for the first half of the game to counterbalance this.

Eventually, Masha Shingai and Tomoe Gozen managed to tie down Grimnak and block off a key chokepoint, protecting his Samurai brethren for enough time to turn...
Comments 0 Astroking112 is offline
Old

3. Seishin vs. Durgeth Ravagers

Posted October 19th, 2019 at 01:02 AM by Astroking112
IF YOU CAN'T TAKE THE HEAT... by Dignan
Glyphs: Dagmar (Initiative +8 ), Valda (Move +2)
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai, Hatamoto Taro (400)
Angi: Rujin, 4x Durgeth Ravagers, Siiv (395)

Surviving Units:
3x TSA, Hatamoto Taro (unwounded), 2x Seishin
~245 Points Left
About 75 points more were destroyed, so closer than points imply. Probably ~130 is fair.

Game Summary:
The Durgeth were able to claim Valda initially, though the TSA spent that time gaining height and were able to clear them off without too much trouble. This proved problematic for the Ravagers, who struggled to reach the well-developed archers backed by Hatamoto Taro.

Siiv then came in and absolutely wrecked house against the Samurai, who weren't able to kill him until he had done a considerable amount of damage. He also wasn't slowed by the Seishin on account of his Disengage. Once he did finally fall, the...
Comments 0 Astroking112 is offline
Old

2. Seishin + Archers vs. Tor-Kul-Na

Posted June 6th, 2019 at 09:17 PM by Astroking112
Updated June 6th, 2019 at 09:50 PM by Astroking112
Stalwart by Dignan
Glyphs: 2x Valda, 2x Wannok
Astro: 3x Tagawa Samurai Archers, 3x Seishin Samurai (300)
Angi: Tor-Kul-Na, 3x Marrden Nagrubs (310)

Surviving Units
4x Marrden Nagrubs, Tor-Kul-Na (1 life)
~80 Points Left

Current Version of Unit
Spoiler Alert!


Summary of Game
The Samurai opened strong, winning initiative early and moving on to nab height and deal heavy damage to Tor-Kul-Na thanks to some solid rolls. He managed to eat a Nagrub, but was soon separated from them and struggled to keep up with the archers while he was tied down by the Seishin. Things were going exceptionally well for the Samurai, with them only being down two figures and Angi becoming reluctant to attack the Seishin after Tor-Kul-Na was low on life and couldn't heal.

A rules dilemma soon came up, though: when she killed an archer on Wannok and left a Seishin on its space at...
Comments 0 Astroking112 is offline
Old

1. Shinda + Archers vs. Tor-Kul-Na

Posted April 27th, 2019 at 07:05 PM by Astroking112
Updated April 29th, 2019 at 12:17 AM by Astroking112 (Added a link to the map used.)
Shards by Dignan
Glyph: Lodin

Astro: 3x Tagawa Samurai Archers, 3x Shinda Samurai
Guest: Tor-Kul-Na, 3x Marrden Nagrubs

Game Summary:
Tor-Kul-Na initially brushed off the arrows as the archers claimed height and backed away from Trample Stomp, but got greedy and overextended into my starting zone while the following Nagrubs were picked off from behind.

He managed to Trample Stomp three archers (one in the first round, then two in my starting zone because I couldn't spread out enough in time), but each one was replaced by a Shinda Samurai. He would wipe them out with an attack afterwards, but still be locked down for the round because my opponent didn't want to disengage (once, a Shinda Samurai even managed to deal 1 wound to TKN through Counter Strike).

Once TKN was pinned down in my starting zone, my archers were able to whittle him down from height and pick off any straggling Nagrubs that attempted to make...
Comments 0 Astroking112 is offline
Old

2. Arboris vs Nottinghams, for Real

Posted March 6th, 2019 at 06:51 PM by Astroking112
Now that my friend understood how to properly use Millerson, she was excited to get the chance to play the Rogue army much more properly. She instantly wanted to go against the same opponent again on a new map.

A Couple Puddles by Leaf_It
400 Points
Glyphs: Dagmar in the center, Kelda on one side, unknown on the other
Player 1: Millerson, 4x Nottingham Brigand, Locksley, Drow Chainfighter (400)
Player 2: Deltacron, 2x Banshees of Durgeth Swamp, Arboris, Sentinels of Grax (395)

Game Summary:
I wasn't able to witness any of this game as I was busy testing Gen. Simon Fraser, but now that both players had a more complete understanding of each other's armies and their own, I've been told that it was a much less close fight (in Player 1's favor).

She noted that Millerson was mostly used to combat Arboris, eating through his Overgrowth Markers faster than he could regenerate them. Her Drow Chainfighter was an early...
Posted in Customs , Arboris
Comments 0 Astroking112 is offline

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