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New Figure Impact

Posted June 3rd, 2009 at 11:43 AM by Jexik
I'm starting to wonder if any new figures can have a huge impact on the way that Heroscape is played.

1. The order marker system encourages the use of commons.

2. Controlling a point on a map encourages the use of high defense figures or powerful uniques.

3. Height advantage and the engagement mechanics (and its effect on target selection) encourage the use of ranged units.

4. In response to point 1, you want multiple (>=3) attacks per order marker to deal with squads.

5. In response to point 2, you want moderately powerful attacks (>=3A) to defeat uniques and high defense figures.

I'm not sure if any one figure can really change any of these 5 things. (Note that an army need not fit all criteria, but at least 3 is a good idea). Even if something does change one of these rules or is a hard counter for your army, there is such a wide range of viable stuff out there that you can't fret too much over the possibility of a bad matchup. Every army has a couple. spider_poison would have been in a lot of trouble if he came up against Mattser or K-boom last year.

Now, in a drafted game, or a situation where you magically know what everyone else is playing this could be a factor.

But what I've seen of Wave 9 (and other recent waves) is that we really shouldn't expect another Q9 or Raelin to come around transform our perceptions of the game. They've been pretty good about making figures powerful enough to see play, but not so good that they completely dominate.

Do I expect to see lots of Wave 9 this summer at GenCon? Definitely. There are a number of units that are pretty solid, and plenty of people will just be excited to see something new, including myself.
Total Comments 5


arp12's Avatar
So basically, there isn't much new figure impact. I'm definitely also looking forward to playing the new figures.
Posted June 3rd, 2009 at 04:59 PM by arp12 arp12 is offline
Einar's puppy's Avatar

Or just a shorter way of saying equal to or greater than three...

Anyway, I agree. A lot of the stuff we see seems to be totally unique, but each unit does have a comparison.

Dwarves are like heavy gruts, mohicans are like 10th reg and Kumiko is like Moriko. There are similarities among almost all of the wave 9 units to some past unit, though they are still very differnt. I don't think we'll have a game changer unless they come out with major Q8.

We have Zelrig, but people (including me) still use 22-24 hex armies.
Posted June 3rd, 2009 at 05:51 PM by Einar's puppy Einar's puppy is offline
Clarissimus's Avatar
With so many commons in Wave 9 I anticipate Zelrig's usefulness will rise in the immediate future (ie because people will want to play the new stuff.)
Posted June 4th, 2009 at 02:13 AM by Clarissimus Clarissimus is offline
chas's Avatar
Don't forget # 6. Specific Synergies such as Bonding, those with left hand card category bonuses, those with individual Generals (Color) , etc. encourage the use of specific teams that work well together. Atlaga will cause the formation of new Kyrie armies, for example. So brand new teams will be formed, although as the designers/playtesters are now 'averaging' figures, avoiding those either too powerful or powerless. So I think this will be the new thing: the formation of new teams with both Wave 9 and older figures.
Posted June 6th, 2009 at 04:19 PM by chas chas is offline
Jexik's Avatar
I agree that there will be new teams. I think the biggest impact of Wave 9 will be people playing with lots of Wave 9.

I guess I'm just always skeptical when I read statements like, "Q9 isn't good anymore," or "it's a bad idea to bring trons to a tournament now" or things like that. Several people were adamant when the 10th Regiment of Foot came out that they'd eclipse the 4th Mass, but it hasn't happened.
Posted June 6th, 2009 at 04:32 PM by Jexik Jexik is offline
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