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Random featured blog entry from Sylvano the Wasabus
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Posted April 23rd, 2014 at 11:21 AM by Sylvano the Wasabus
As time has passed we have tried really hard to eliminate a lot of the automatic wounds from our version of the game. It can be fun for the person doing the wounds, but not so much for the receiver. It’s not a chess like game to us, I admit. We’re more like crazed football or soccer fans, rallying behind our teams.

We have destructible trees and other large things that can fall onto figures. For a long time if a tree fell on you, you were dead. If a tree fell on a hero, they took a wound. But what if the tree fell on you and you were in the water? Or what if a tree fell on Sigurd the huge frost giant who is as tall as the tree?

The problem with having unlimited figures in the game is that the rules have to be able to deal with all of them. Past experience has taught us to try and keep the rules as simple as possible. Now when a tree falls, a figure beneath it shakes one die for each time its height would fit in the tree- like falling damage.

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