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The Valhalla Society

Posted November 16th, 2009 at 10:11 AM by kolakoski
Updated September 30th, 2011 at 12:58 PM by kolakoski
Well met!

Those familiar with the history of warfare are aware that the "great equalizer" (the Colt "Peacemaker", and, by extension, all firearms) ended the primacy on the battlefield of the warrior's individual skill, strength, and stamina, acquired after years of disciplined effort and sacrifice. As a practicing martial artist, in the spirit of the Last Samurai (except for that stupid frontal charge against the cannon at the end of the movie, when a flank attack would have won that battle too), it is my opinion that firearms are an affront to all true warriors, and those bearing them should never have been permitted to enter Valhalla. Within the Native American tribes, there were various warrior organizations called Societies. Membership was limited to only the best warriors of proven bravery and skill. In this spirit, the Valhalla Society was created.

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Old

Zombie Island - Boat Mechanism

Posted November 2nd, 2009 at 12:45 PM by kolakoski
Well met!

Just a note to plug the boat mechanism in Zombie Island (see other customizations forum). Seems like an idea with a plethora of applications. As I am creating a map for the Long Island Heroscape League Tournament Series session on 11/8, I shall endeavor to find a way to work this mechanic into it.

David
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Old

Do I Have Anything To Prove?

Posted October 6th, 2009 at 08:34 AM by kolakoski
Well met!

The second day of engagement in the Long Island Heroscapers' Mixed Marvel Tournament Series was yesterday (450 points), and a good time was had by all. Thanks to Grishnak for another fun gameday in Mineola.

Another day of taking candy from babies. My first game was with Grishnak's son, Scott. He fielded a fairly strong army, including Deathreavers and the Krav. The map was the one with road up to towers on the left, with water and a glyph in the center, and a glyph to the far right. I eschewed Marvel and Stompy (see earlier blogs) for this battle, and went with Krav/Raelin/Kozuke/2 x Stingers/Marro Warriors. I was a bit anxious about dealing with the Deathreavers, but, as Scott didn't bring up his Krav until most of the rest of his army was destroyed, . . . The charge of the Kozuke over the mountain on the road was particularly dramatic, and effective, wiping out the Krav.

My second game was with an adult, Jim. This map was Just Passing...
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Old

What Was I Thinking?

Posted September 24th, 2009 at 10:06 AM by kolakoski
Updated September 24th, 2009 at 10:59 AM by kolakoski
Well met!

You may have seen the threads I started recently concerning a "Progressive Game" in the Strategy forum, and wondered what they are about and where they are going. For the moment, the answer is nowhere.

It was my intention to an interactive version of my favorite series of articles in the, I believe now defunct, magazine, Fire & Movement - the After-Action Reports. A typical report would contain a move-by-move reconstruction of a game, with commentary by the participants. There were also pictures.

I thought it would be fun, and enlightening, to do a progressive version of this - with each move made, with commentary, by a different member of the community. It has become apparent that what I was attempting, and/or the way I was attempting it, was impractical.

However, that is not to say that something along these lines isn't a good idea. It is just that it should be done by someone who has the terrain/figures...
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Long Island Mixed Marvel Tournament Series - 1st Look

Posted September 21st, 2009 at 02:55 PM by kolakoski
Well met!

As many of you know, Grishnak & company's Mixed Marvel Tournament Series (see Event forum) kicked off this past Sunday. I am deeply grateful to them for creating this event, especially since it is so short a journey from my home. A good time was had by all.

I had a good tournament (if I do say so myself). I played 3 games and, due to the double win score achieved in a 3-player game, left with a record of 3 wins and 1 loss.

In my first game, I played a new guy (to me) whose name I think is Rich. The map was Keep Your Enemies Close. My opponent had the classic Captain America/4th army, while I had Cap/Krav/Stingers x 3. We both ignored the glyphs, went to the center and fought for height. I took it, killing his Captain at the cost of my Krav. My moment of triumph was short-lived. 3 whiffs in a row to small attacks from below destroyed my previously untouched hero. After that, his 4th made short work of my Stingers from above.
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