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Endless Pit Cave

Posted September 7th, 2009 at 08:18 PM by AliasQTip
Iíve noticed that a lot of the recently posted battlefields have a sort of sub-map representing the bowels of a subterranean cavern. This idea is something I had toyed with some time ago but never really put it into practice. However, the recent surge in map designs around this concept has got the old gears turning once again.

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Endless Pit Cave (Concept)

If youíve ever played one of my scenarios your well aware of the level of randomness I like to inject into a map. It gives the map something more that just a battle. It gives it an extra challenge. My latest idea plays this to the full.

The concept is a vertical, or pit cave, with a large gaping hole between the two starting zones. Players will descend into the pit and, due to the complex network of interconnected tunnels, reappear in different rooms of the cavern. Each room has its own sub-map with its own entrances...

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