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'Scaper of the Month - October 2017

Posted October 14th, 2017 at 11:45 AM by HS Codex

’Scaper of the Month
Author: The Grim Reaper’s Friend

We’re excited to bring you the first (since the relaunch) ’Scaper of the Month featuring an admin: Grungebob!


Who are you really?
My name is Jerry Hawthorne.

How old are you?
I’m 50.

What is your occupation?
I’m a full time board game designer at Plaid Hat Games.

What’s another board game/RPG you enjoy and why?
I really love HeroQuest (also by Hasbro MB and Stephen Baker).

What other interests do you have besides HeroScape?
I like contact juggling and yoga.


When and how did you get into HeroScape?
Back in Feb 2004 I discovered HeroScape while searching the inter-webs for gifts for my nephews.

What got you started
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ARV Maps - October 2017

Posted October 3rd, 2017 at 11:07 PM by HS Codex

Map Craft
Start Zones
By: Sir Heroscape

Another installment of Map Craft is coming your way! This time I’m taking you on a journey to the Start Zone, where it all begins.
I just want to say that start zones are not to be taken lightly. Sometimes mapmakers (myself included) will have a map concept, build it and then—almost as an afterthought—tack on the start zones somewhere on each opposite end of the board. Sometimes it works out, but true competitive map building should be held to a higher standard, and start zone placement taken more seriously. Here’s how to do it.
  1. Start building your map outside in. When I say this, I mean that it’s a good idea to start with the start zone locations and then work your way into the map design. As you build the map, you may realize the start zones need some adjustment, but beginning a map build with
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C3G Strategy - September 2017

Posted September 19th, 2017 at 11:42 AM by HS Codex
Updated September 26th, 2017 at 02:27 AM by HS Codex

C3G Strategy Guide
Echo (Maya Lopez)
Author: Lazy Orang

Echo is often overlooked in favour of newer, flashier, more exciting cards which might also seem stronger. However, with a little analysis, I think I can demonstrate that Maya can be as strong and as exciting to play as some of the best units out there.

Analyzed Statistics

Left Box Breakdown
Species – Human (Slight synergy in a few areas, such as civvies, Rover, Alfred and cloning. It is also worth noting that being human also has something of a downside in C3G—as the most common species in the game, including a human such as Echo in a Star-Lord build curtails your options more than almost any other figure. It should be noted, however, that vigilantes...
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'Scaper of the Month - September 2017

Posted September 14th, 2017 at 04:00 AM by HS Codex

’Scaper of the Month
Author: The Grim Reaper’s Friend

Dad_Scaper was previously interviewed for an old ’Scaper of the Month back in 2011. However, since we have started the Codex over in an online format, we decided we can redo the old ’Scapers of the Month again as well. So without further delay: Dad_Scaper!


Who are you really?
Thank you for the opportunity to be a part of the Codex!

Your readers might be interested in this ’Scape-related introduction of myself: I am one of the original members of the C3V, and the longest-serving member of its Executive Review Board. I am one of the founding judges of the Soldiers of Valhalla. I’m a tournament director in the Baltimore/DC area, and once a year for the last few years a tournament director at the General Wars tournament at GenCon.
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ARV Maps - September 2017

Posted September 4th, 2017 at 02:09 AM by HS Codex

ARV Contest Review
Wilds of Valhalla
By: BiggaBullfrog

Welcome to the ARV Contest Reviews, one of the three kinds of articles that we ARV Judges are writing. In these articles we will be going over one of our contests to highlight maps, themes found in many maps, and what maps worked and which ones didn’t.

Contest Overview:

The Wilds of Valhalla map contest was the second contest held by the ARV (though it wasn’t known as the ARV yet), and was the contest at the end of which I (BiggaBullfrog) joined as an ARV Judge. The rules were simple: create up to two maps designed for competitive play using the theme of “Wilds of Valhalla.” The rest was up to the map maker, provided they stayed within the allowed amount of terrain. The judges would pick 10 of the submissions to be used in a tournament, as well as set up a
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