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Scaper of the Month: May 2019

Posted May 11th, 2019 at 11:46 AM by HS Codex

íScaper of the Month
MrNobody
Author: quozl

This month, we have someone new to Heroscapers (joined less than a year ago) but who has already made a big splash over at the C3G section of Heroscapers. Meet, Mr. Nobody!


PROFILE

Who are you really?
Iím Nobody and No-One, but my friends call me Troy.

How old are you?
A fresh young 20.

What is your occupation?
My last job was working at a Smoothie King, but right now Iím am unemployed, broke student.

What are other games you enjoy and why?
Iím not really much of a board gamer outside of Heroscape, because Iíve never really had opponents to play against. I used to play a lot of video games but I donít really do that much either nowadays. Smash Ultimate is probably what Iíve been playing the most recently, ícause
...
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I have a blog?!

Posted May 3rd, 2019 at 06:11 PM by superfrog
Hey, look what we have here!

Not sure how much I'll use this space, but maybe I'll do something with it. Thanks to the fine Admins for making me a Contributor.
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This is merely a joke.
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An-ti-ci-paaaaa-tion!

Posted May 1st, 2019 at 12:12 PM by kolakoski

Well met!

Quote:
Originally Posted by chas
Got my army! Its made up from a list of C3V cards I've never played before! Cool. K. will be over here Friday to free build a new version of his board for Saturday.

We should have at least five players, . . .

Me too! Of course, the others will likely wait until Friday evening to finalize their armies (after they see the Map).



The orignal Lost City of Ashra!


I'm really looking forward to building/playing the new version (The Lost City of Ashra). As it will be staged at chas' Game
...
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worthless thread clother
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Old

Customs Creation - April 2019

Posted April 28th, 2019 at 12:49 PM by HS Codex

Customs Creation
Getting the Most Out of Your (Playtesting) Time
Author: Scytale

Coming up with ideas is exciting, putting together cards is rewarding, and showing your customs to other people is fun. It is even fun to put them in a game. But serious, deep-dive playtesting is often more work than play, something all too easy to brush aside. Yet it is perhaps the single most valuable and important part of the customs creation process. Serious playtesting not only is essential to refine (and sometimes rework) a custom design, but it also teaches valuable lessons that can improve future designs.

But time spent in playtesting is not always valuable, and in fact it can easily become wasteful. At the very least, repeating the same scenarios grants diminishing returns. We are all busy with activities outside of Heroscape playtesting; so, instead
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1. Shinda + Archers vs. Tor-Kul-Na

Posted April 27th, 2019 at 07:05 PM by Astroking112
Updated April 29th, 2019 at 12:17 AM by Astroking112 (Added a link to the map used.)
Shards by Dignan
Glyph: Lodin

Astro: 3x Tagawa Samurai Archers, 3x Shinda Samurai
Guest: Tor-Kul-Na, 3x Marrden Nagrubs

Game Summary:
Tor-Kul-Na initially brushed off the arrows as the archers claimed height and backed away from Trample Stomp, but got greedy and overextended into my starting zone while the following Nagrubs were picked off from behind.

He managed to Trample Stomp three archers (one in the first round, then two in my starting zone because I couldn't spread out enough in time), but each one was replaced by a Shinda Samurai. He would wipe them out with an attack afterwards, but still be locked down for the round because my opponent didn't want to disengage (once, a Shinda Samurai even managed to deal 1 wound to TKN through Counter Strike).

Once TKN was pinned down in my starting zone, my archers were able to whittle him down from height and pick off any straggling Nagrubs that attempted to make...
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