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Yokai Team Battle

Posted Yesterday at 08:33 PM by Astroking112
Don't look away from the walls of text just yet! Here's an appealing picture to show how cool the Yokai can look on the battlefield (you can even see Ibaraki in the distance doing Ibaraki things!):



...Just pretend that Arkmer is Seimei, okay? I had to get free shipping from MiniatureMarket somehow, even if it meant that it took several months to get the Seimei sculpt.

In all seriousness, there was a small handful of people that were in my social bubble last semester. One weekend, we decided to have a great HeroScape team battle, even if it took us all night. Throwing in the regenerating Wildwoods and the Yokai that struggle to kill stuff probably didn't help.

VOLCARREN PARADISE by Robber
No glyphs. Expanded starting zones to hold everyone's armies.

Team 1:
Astro: Abe no Seimei, Kincho,...
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Old

Yokai vs. Greenscales

Posted Yesterday at 06:55 PM by Astroking112
I'm lost in a sea of posting about Yokai. Will these playtest reports ever end? When did I get here? Where will I go? Do I even exist anymore?

Tune in next week to find out.

VOLCARRAN PARADISE by Robber
No glyphs.
Astro: Abe no Seimei, Kincho, Ibaraki-doji, Nure Onna (390 Points)
Guest: Velnesh Alphas, Zogross Hardscale, Greenscale Warriors x3 (400 Points)

SURVIVING UNITS:
Abe no Seimei (1 wound)
~104 Points Left

GAME SUMMARY:
I led with Nure Onna, but mistimed some initial plays resulting in Ibaraki and her taking a wound from lava field at the end of the round. The other player then won initiative and surrounded Nure Onna, killing her immediately at the start of the next round. I was able to fly Ibaraki-doji in to reclaim her spot after a Shapeshift with the nearby Kincho, using Demon of Rashomon to force a Velnesh to flee and taking out a Greenscale.

The Greenscales then...
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Old

Ibaraki-doji Solo Tests

Posted Yesterday at 06:37 PM by Astroking112
As a part of crunching out Ibaraki-doji once we discovered that the Oni Night Haunter sculpt did have the availability for a submission, @Leo Ultra wanted to run several solo tests against other heroes in the 120 point range to see how they compared. Given that these tests are smaller in nature than full games, I've combined them into one post to reduce the number of blog entries that I'm uploading today.

Ibaraki-doji vs. Siege
Round 1, Initiative Ibaraki.
Ibaraki turn 3: SA 2 skulls vs 2 shields, SA 1 skull vs 1 shield
Siege turn 3: 3 skulls vs 1 shield, Ibaraki takes 2 wounds.

Round 2, Initiative Ibaraki
Ibaraki turn 1: Normal attack 3 skulls vs 5 shields.
Siege turn 1: Normal attack 3 skulls vs 1 shield; Ibaraki reduced to 3 life.
Ibaraki turn 2: SA 2 skulls vs 1 shield; Siege takes 1 wound. SA 1 skull vs 3 shields.
Siege turn 2: Normal attack 2 skulls vs 2 shields.
...
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Old

Yokai vs. Varkaanans

Posted Yesterday at 06:07 PM by Astroking112
This was another early game, where Captain Stupendous offered to help out with testing the Yokai against some Varkaanans. Jealousy that Bahadur is so much better than Masha Shingai ensued.

TICALLAN TOWER by Sir Heroscape
No glyphs.
Astro: Abe no Seimei (130), Masha Shingai, Kincho (60), Nure Onna (70)
Captain Stupendous: Varkaanan Quickblades, Varkaanan Swiftfangs, Bahadur, Brute Gruts (365)

Versions of Yokai Used
Note: Nure Onna was played with only being able to attack once per revealed OM. No other changes were made to her yet.

SURVIVING UNITS:
2x Swiftfangs, 2x Quickblades, 4x Brute Gruts, Bahadur (unwounded)
~275 Points Left

GAME SUMMARY:
Nure Onna started off strong in the first round, killing 2 Swiftfangs at the end of the round as the Varkaanans coalesced around Masha, who had Shapeshifted into position. She was then cornered on the next turn, though, and struggled...
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Old

Yokai vs. Honor Guard

Posted Yesterday at 05:59 PM by Astroking112
This was another early game of the initial Yokai faction that I had run. This was closer to where I started learning just how weird and game-warping Shapeshift could be, and the amazing ways to mess with your opponent through it.

VOLCARREN PARADISE by Robber
No glyphs or special scenario rules.
Astro: Masha Shingai, Abe no Seimei (130), Kincho (60, 3L/4D), Nure Onna (70) (370)
Dawn: Honor Guard of the Blasted Lands x4, Akumaken (370)

Versions of Yokai Used

SURVIVING UNITS:
3x Honor Guard
~65 Points

GAME SUMMARY:
Dawn won initiative and led Akumaken into the fight. Meanwhile, I decided to overextend with Nure Onna, nabbing height through the central water to attack down on him with four attacks of 4, dealing 4 wounds and taking no Counter Strike damage. Dawn then engaged Nure Onna with the Honor Guards, but failed to deal any damage. My next turn, I had a fully-charged Nure Onna...
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