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HS Codex Editor's Report (Nov 17)

Posted November 6th, 2017 at 03:55 AM by truth

HS Codex Editor’s Report
November 2017


Greetings from the Codex, and welcome to all our readers. Back in August, we announced that we would be releasing monthly “front page promotions.” Obviously, that didn’t happen. However, there is some very important news which we felt warranted another stab at a front page announcement.

Before we get to that, though, we want to highlight some of the past articles which you might have missed. They include:
...
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Come 'Scape With Us!

Posted November 1st, 2017 at 11:05 AM by kolakoski

Well met!

Thanks to chas for coming out Saturday for the Come 'Scape With Us! event at the Senior Center here on Roosevelt Island. The turnout was sparse, but quality.



Meet our new friend, Al. Our event took place during our annual Halloween Parade, thus the hat.




I free built this map for the event, and laid out nine or ten 300 point armies.







Al did a fair job (ably coached by chas) with Kaemon, Shiori, and the Tagawa Samurai, against my standard Roman army - Marcus, Me-Burq-Sa, and three squads of Legionnaires.


...
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ARV Maps - November 2017

Posted November 1st, 2017 at 07:00 AM by HS Codex
Updated December 1st, 2017 at 12:00 PM by HS Codex

Map Spotlight
Desecrated Mine, by R˙chean
Author: BiggaBullfrog


Time for another ARV Map Spotlight! This month we’re going back to our first contest, “Ruins of Valhalla,” for an excellent map by R˙chean: Desecrated Mine.

Map Bio:
Only the fossilized remains of a once mighty hive are left to mark Utgar’s subterranean attack. The hive was unleashed through an underground breach powering forth into the dwarven mines and dungeons, leaving behind only death and destruction. The attack left the mines unstable for any further excavation and compromised the dwarves’ stronghold, leaving it in ruins.

Start Zones:
The start zones for Desecrated Mine are spread wide. With a pool of water and a wall blocking the middle,...
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C3G Super Secret Exclusive 52

Posted October 31st, 2017 at 05:11 AM by truth
DISCLAIMER: This is not official. This is a fan made custom project.

This is what we have previously created and released: C3G Books of Index
This is what we have created and are currently releasing: C3G Promotions Department
This is where you can go to get started with C3G (Comics Customs Creators Guild): Welcome to C3G!!!


C3G SUPER SECRET EXCLUSIVE 52

DO YOU BELIEVE IN MAGIC?


For millennia, mankind has sought power beyond the realm of the physical, experiencing phenomena far outside the realm of the mundane. Those who have truly learned to harness the awesome power of the supernatural—the mystics, shamans, witches, and warlocks—were worshiped, feared, respected, and more. They could bend elemental forces to their will, boggle the minds of the common folk, create images and sensations out of nothing. Some, it is said,
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Customs Creation - October 2017

Posted October 30th, 2017 at 02:48 PM by HS Codex

Customs Creation
The Question of Balance
Author: Scytale

In a prior article, I gave an overview of the various aspects of custom design: balance, theme, creativity, and playability. That article spoke briefly about each and how they relate to a unit’s role. This is the first in a series of planned articles that take a deeper look at each.

Balance is arguably the most frequently discussed feature of any unit, be it custom or official. A unit’s viability, especially in the tournament scene, is dependent on the value it provides compared to its price. Even in less competitive “for fun” games, overpriced or underpriced units can ruin the overall experience. Simply put, balance is an extremely important part of design.

So how does one decide on a unit’s point cost? You can find many opinions and guidelines, even formulas,
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