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Scenario Play

Posted February 19th, 2009 at 04:05 PM by Bones
I've been a strong supporter of scenario play in all the wargames I own. The saying, "we didn't get dressed up for nothing" from Braveheart reminds me that the outcomes from battles should have a purpose whether that is more land, less tax, or retribution for a bruised ego.

Likewise, I like my games to have a theme. When I first played Heroscape with my friends, I was really intrigued by this 'General' concept. I was hoping there would be some way to track wins and losses, show how alliegences between these generals jokeyed for position. I was hoping to see Utgar's seemingly huge grasp conveyed in the game mechanics. In some ways, I guess through shear size of his available army and variation this is true. While in game play, it really doesn't matter.

I've been toying around with the idea of making it matter. Introducing the experience concept from the old Battlemasters game. After a victory, your remaining units receive a +1 to attack and defense....

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