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Juice up the Steamroller??

Posted August 31st, 2010 at 12:33 PM by Filthy the Clown
With 10 of the top 16 armies in Gencon 2010 playing melee-heavy, ratless armies, and with the focus on melee in D2 and D3 units (along with heroes), does the Gladiator-powered Steamroller have more validity in today's tournament scene?

Although inspired Gladiators have the stats to shred, their weaknesses have been related to their
  1. lack of numbers ~200 point Spartacus is a must, and that leaves room for only 3 squads of Capuan Gladiators, and a hero, in a standard point value of 500.
  2. Vulnerability to rats and other screens that rely on a special attack to eradicate them.

With an increase of new heroes and melee squads, and the lack of points available for consumption after said heroes/squads have been paid for points-wise, the gladiators could potentially have an increase in usage. With that in mind, is it worth forsaking Gladiator Inspiration early in the game to add a rat-hacker to your build? And, is it better to add another squad of inspired gladiators,...

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