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Rome Runs Rampant

Posted July 23rd, 2016 at 01:51 PM by Sylvano the Wasabus
We haven’t played a Big Game in a while and I was getting an itch for it.

It’s not just a big ‘scape game- it’s historical in proportion. Our figures have been divided into factions (about thirty at last count) and so we chose which factions will be in the game. We draw up a grid map, add rivers and lakes, sometimes with mountains and other biomes. Then we assign each faction a capitol that generates fifty points per turn. We add outposts all over the map. You have to conquer them- they’re considered independent and their points are 10 X 20d. If you capture an outpost it generates twenty points per turn.

For this game my middle son chose Romans. He’s a big fan of the Roman army and we have a well stocked Roman faction with ballistas, war elephants, light and heavy cavalry and some Gaulish troops as well as the standard Legionaries and archers.

It was just the two of us playing and we decided to just be two factions each. He chose...

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