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Unreliable Seishin vs. Gladiators (The Final Attempt)

Posted November 17th, 2019 at 04:07 AM by Astroking112
Updated November 23rd, 2019 at 03:41 AM by Astroking112
TICALLAN TOWER by Sir Heroscape

Glyphs: Gerda (Defense +1), Valda (Move +2)
Astro: Tagawa Samurai Archers x6, Seishin Samurai x7 (600)
Leo: Capuan Gladiators x4, Spartacus, Crixus, Achillean Gladiatrix x1 (610)

Note: The Seishin Samurai had only 3 move instead of 4 (Honor Beyond Death also only gave 3 free spaces of movement). They also each spawn by being placed on Samurai Cards, limiting their respawn capabilities, and can only return to the Samurai card for another spawn if they roll a 13 or higher upon death.

SURVIVING UNITS:
8x Tagawa Samurai Archers, 2x Seishin Samurai (3 unspawned)
~320 Points Left (Counting 90 points of unspawned Seishin)

GAME SUMMARY:
Seishin won initiative and got to Gerda first. Leo claimed Valda, but his advancing Gladiators kept dying the next turn after whiffing against TSA potshots, including his Gladiatrix. This continued for a while until Leo got desperate enough...
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