Blogs From The Members of Heroscapers
Random featured blog entry from Velenne's Map Reviews Blog
If I Ran Heroscape (Part 2: Armies)Posted July 15th, 2008 at 11:16 AM by Velenne
In my previous blog, I asked what you thought you could do to improve Heroscape overall. I've since had a few ideas on ways to improve some existing armies which I'll share now. But first, let's agree on what I mean by "armies":
Armies (n) - A group of themed and synergistic units in Heroscape typically but not necessarily belonging to the same Archkyrie General. Ex: Orcs, Knights, Vipers. Now on with the show... Cowboys - I'd love it if these guys had an Ulginesh-type figure that would allow you to easily field them. It would be somewhat conditional though, since cowboys don't work together by nature. Probably a d20 roll that let you take a turn with a different cowboy each time you succeeded with it- almost like a frenzy. A squad of cowboys would help too. Gladiators - These guys could really use some squad lovin'. It's a scary thought given Spartucus' powerful enhancement but why else would he cost so much? I'd love... |
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