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The Relics of Power

Posted July 24th, 2019 at 06:42 PM by kolakoski
Updated Yesterday at 07:35 PM by kolakoski

Well met!

Teams of intrepid explorers
clash over Treasure in

The Relics of Power

The Map. Relic.

The Explorers. 2-6 Players, 2 Teams (Greeks & Xenoi). 2-6 Clusters per Player.

1. Spartacus
2. Tetraides, Retarius
3. Achillean Gladiatrix x 5
4. Priscus, Crixus
5. Achillean Gladiatrix x 5
6. Heracles

1. Master Woo, Yi Feng
2. Master Lao Xin, Zhen Yuan
3. Locksley, Nottingham Brigand x 2
4. Kozil, Kha
5. Varkanaan Swiftfangs, Bahadur
6. Heirloom, Ninjas of the Northern Wind

Special Gladiator Rule. Gladiator Inspiration applies to all Friendly units, and Heracles’ Class is also Gladiator (but he does not receive Attack, Defense and Movement bonuses).

Treasure Glyphs. The 4 Treasure Glyphs listed below replace those originally on the map, power side down, and are trapped as follows: As per the Special Map Rules, on a roll of 1-5, a trap is triggered. All figures adjacent to trees or bushes are attacked by a three dice attack. Roll each attack separately.

  • Brooch of Shielding (Disengage): This figure is never attacked when leaving an engagement. (Wave 12)
  • Giant Hunter Stone (+1 VS large or huge): This figure rolls an additional die when attacking or defending against large or huge figures. (Wave 13)
  • Heroic Rune (Attack +1): This figure adds 1 additional attack die when making a normal attack. (BftU)
  • Talisman of Defense (Defense +1): This figure adds 1 additional defense die when defending. (BftU)
Each carried Treasure Glyph counts as a figure left on the Map for the purpose of satisfying the Victory Conditions.

Victory Conditions. The Team with the most figures left on the Map at the end of 10 Rounds wins.
Total Comments 4


kolakoski's Avatar

Revised The Swamp Outpost

Well met!

Major revisions. Revised the Clusters earlier to include Locksley, who, along with Arthur of Sherwood and Darrak Ambershard, will have the opportunity to exercise his Treasure Glyph-related Special Powers on Dignan's Relic, which already had 4 Treasure Glyphs (albeit Brandar's Chests, which I replaced with the Treasure Glyphs listed), replacing the abomination which was the previous map.

The earlier drafts of the Clusters had almost no ranged characters, and the draft was pretty straightforward. This version has Racheim, two Masters of the Hunt, the aforementioned Locksley, Kaemon Awa, Elaria the Pale, and Shiori, which, along with the new Map (including the useable Treasure Glyphs), and a few other figure changes, making the drafting process (and the resulting play) much more challenging IMHO.

P.S.: Could use a better title . . .

Posted July 25th, 2019 at 11:17 AM by kolakoski kolakoski is online now
Updated July 25th, 2019 at 11:54 AM by kolakoski
kolakoski's Avatar

Drafting Strategy?

Well met!

If you were going to play this scenario, what clusters would you want, and which would you avoid?

Posted August 2nd, 2019 at 11:57 AM by kolakoski kolakoski is online now
Updated August 5th, 2019 at 10:02 AM by kolakoski
kolakoski's Avatar

Cluster Changes

Well met!

Made some thematic changes. The units in the individual Clusters are more likely to be found together.

Posted August 9th, 2019 at 01:58 PM by kolakoski kolakoski is online now
kolakoski's Avatar

Major Revisions

Well met!

Created a formidable Gladiator Hero army, and an army of Monks, Rogues, and others to oppose it. No longer a draft, to allow for the various synergies.

Posted Yesterday at 12:27 PM by kolakoski kolakoski is online now
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