Go Back   Heroscapers > Blogs > Sylvano the Wasabus

Rate this Entry

Military objectives

Posted May 1st, 2013 at 01:25 PM by Sylvano the Wasabus
We have begun playing a new scenario and are quite hooked on it. I’m sure our enthusiasm will fade with time but for now it’s all we can think of and our Scape games are exciting and intense. In a way I miss the relaxed play of some earlier days but I’m sure we’ll visit that battlefield again one day too.

We call this new scenario military objectives, and it is just that. Each side draws three objectives from a possible five and keeps them secret. To win the game you must accomplish all three objectives before your opponent accomplishes all three of their secret objectives.

A medium to large map works best I think. It gives you more room to move – of course we have been playing 1050 points versus 1050 points so perhaps our medium sized map is appropriate. We have included lots of water and LOS blockers too.

The five possible objectives are:
1) Assassin - before the game starts targets are agreed upon for each side. The target may be a hero or an entire squad.

2) Capture the flag- you are familiar with this one. It is standard Scape capture the flag.

3) Destroy the dam – this objective has evolved a bit. In the beginning there was one dam and it was an objective for just one side, but now it is two destructible objects- one for each opponent. The latest incarnation requires twenty accumulated attack dice to destroy- if your figure has 5 A, it will take four attack turns to destroy the dam.

4) Messenger – this is one of our standard scenarios. Simply any figure from your army must cross the map and run off the other side.

5) Scout – there are four purple hexes on the map. Your forces must simply visit each one at some time during the game. We put an order mark on to show that you’ve done it – another great use for order markers!

As you can see the objectives aren’t all that difficult. The fun part is keeping them secret and misleading your opponent. For example, you can still scout the purple hexes and place order markers on them even if they are not your objectives.

We still have three players and play a three on three game with each player having a 350 point army on each side. There are two variants for military objectives – first, each side has a commander and only the commander knows the objectives. The commander then gives very general orders to the armies under their command. In the second variant each of the three armies on each side receives one secret objective, and that’s what we played last night.

I was playing my undead skeleton cavalry – one squad of light horse, one heavy cav, one squad horse archers and one weak hero. They were coming off an incredible winning streak of nine games in a row.

These boneheads were teamed with a Viking force and a new storm titan as well as a squad of nasty archers, the Sharn. The Sharn are tricky to use because they shake no A and D in melee. My skeleton horseman drew the Scouting objective and I was okay with that. There was a lot of ground to cover but our current map favours mounted two hex units.

On the other side I had a Roman force composed of two squads of Legionaries, 1 squad of Roman archers, 1 squad of Principe (Legionaries who have an optional pilum throw once per game), 1 squad of gladiators and the Roman light cavalry.

They were teamed with orcs and a pair of vampires. I had taken no heroes, so the Roman’s would be challenged movement wise. Slow but steady, except for the light Cavalry who with 9 M are some of the best movers in the game. For an objective we drew assassin. The target was the squad of Sharn archers- 3 guys who like to stay at the back because of their melee penalty.

The game started with some aggressive moving by the orcs. Really, isn’t that all they ever do? They had a squad of Cabbar Riders- orcs on heavy dinos, and they reached the dam fairly quickly and destroyed it. Orc objective complete. The vampire pair were getting hit really hard but they were still standing and life draining for all they were worth. It was later revealed that they had the scouting objective and were touring the map to try and accomplish that.

The Roman’s ended up facing the Storm Titan and the Sharn. One of the light cavalry managed to engage all three Sharn archers and kill them but the Legionaries were having no luck with the 10 life 5 D Titan. They’d done 2 wounds on him but he was still doing whatever he pleased- military objectives.

My skeleton cavalry took some losses but broke through the crumbling orc line and were running free at the opponent’s home end of the map. The other players revealed their objectives and by working together the skeleton c cavalry/ Storm Titan/ Vikings would win next turn.

But my eldest son had been keeping an eye on things. For the other side the orcs had destroyed the dam, the Roman light cavalry had killed the Sharn archers and all that was left was the vampire’s objective- the scouting. They had just one purple hex left and he wisely had them fighting within flying range of the purple. Up one of them went, stealth flying, tagged the purple hex and stole the victory from the claws of the other side.

It had all happened so quickly- I wasn’t ready for it to be over. My beautiful undead cavalry were handed their first loss in nine games- and at the hands of vampires no less. We’re not too fond of the blood-suckers- except my eldest son- so we have a bit of a grudge against them. We were eager for a second game, but it was a school night and so we turned off the Scape light for the night, to continue playing in our dreams.....
Total Comments 4


chas's Avatar
An interesting combo of ideas sometimes used in board games these days for a good day on the field! Congratulations.
Posted May 1st, 2013 at 04:08 PM by chas chas is offline
ZBeeblebrox's Avatar
Sounds like a lot of fun Sylvano. I can't wait until I can game with you guys again, and see all the changes to Sylvano-scape that have occurred since the last time I was there.
Posted May 1st, 2013 at 07:38 PM by ZBeeblebrox ZBeeblebrox is offline
elvenwizard9's Avatar
Reminds me of "Risk: Tactics."
But over 9,000 times better...

I will most certainly be trying this out!!!

I'll make an entire scenario and lore and rules and cards with objectives and themes and factions and *runs out of breath*

Thanks for the idea !!!!!!
Posted May 3rd, 2013 at 10:16 PM by elvenwizard9 elvenwizard9 is offline
ZBeeblebrox's Avatar
Military objectives was very fun. Played against Sylvano and his son...if i would have remembered my objectives instead of doing typical heroscape and attack the heavy hitter, I would have beat them at their own game.

Sylvano-scape is very enjoyable.

Thanks again for inviting me.
Posted May 6th, 2013 at 06:07 PM by ZBeeblebrox ZBeeblebrox is offline
Recent Blog Entries by Sylvano the Wasabus

All times are GMT -4. The time now is 10:28 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.