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Basic Map Features

Posted May 1st, 2008 at 06:58 PM by Velenne
[Image]

From "The Cartographer's Scribe":

There are two things which define a map, two things that will determine how it will be played.

Height, for all strategists covet its advantages.
Glyphs, for all players need their bonuses.



Proverbs aside, if you plan your glyphs and heights carefully then your map will probably end up balanced.

Bear in mind the highest points of your map. If there is one high point, put it an equal distance from both players. If there are two, either put them both in the middle, or give one to each player (but be wary of this as encourages turtling). If there is more than 2, try to space them out evenly.

Multiple highest points which are less than or equal to 7 spaces apart (for a flier) is ideal because it will allow many units the ability to cover...

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