Heroscapers
Go Back   Heroscapers > Blogs > The Khronicles of Kolakoski and the Gang of Four


Sponsored Link
Rate this Entry

Why?

Posted January 18th, 2011 at 10:54 AM by kolakoski
Well met!

I remember, during those Halycon (I wish ) days of my youth, when I was universally hated by my classmates (for good reason, as I was a real $%^hole ), asking in despair, "Why do you all hate me?", and receiving, from the girl next to me, the classic response, "If you don't know, I can't tell you."

Although many, many years have passed since that fateful day, the idea that I am clueless as to what motivates my fellow human beings still lingers.

My friend, chas, has written a series of blogs, full of interesting bits of information based on his many travels and vast knowledge of the true nature of humanity, laid out in a thoughtful, and entertaining manner. His most recent entry, "Unrequited," is an insightful self-analysis, full of wisdom about the human condition, and increasing my already great respect for the man. Yet, for all he can tell from the paucity of comments he has received, his words fall on mostly dead ears.

Yet I know, from personal experience, that this is not necessarily so. The Valhalla Society and Pirates! did not generate much in the way of commentary. It was only much later, through idle comments dropped haphazardly in blogs and posts on other subjects, that I became aware of their positive impact.

This, of course, is not the first time this issue has been raised, either in general or as pertains to a particular matter. The desire for feedback from the Community is almost as universal as a lack of understanding about how to get it.

Which brings me to the point (at last ). I am very proud of A Swell Party! I'd like to know what the Community thinks of it. I'd also like to know why you haven't commented on it, or how you decide when and how to comment on scenarios in particular, and blogs and/or threads in general, and what kind of feedback you receive for your own posts (and why you think that is). If enlightenment exists in an existing thread, please don't hesitate to let me know. As Socrates said, "The first step towards wisdom is to acknowledge that you don't know anything."
</IMG></IMG></IMG>
Total Comments 11

Comments

Old
killercactus's Avatar
I post a lot (and I mean a lot) on here, but one thing I've discovered about myself is that I'm just not very keen on scenarios. I find that lots of people here don't really comment on custom anything unless there are pictures. Just my 2 cents...
Posted January 18th, 2011 at 12:13 PM by killercactus killercactus is offline
Old
Sylvano the Wasabus's Avatar
As you said, sometimes there is no response but that doesn't mean it has been ignored.

I have read much of the material on this site but don't often comment unless I feel I have something to say that hasn't been said before.

I have found that it is good to have a Scape connection in a blog and everybody likes photos. I also found that if I blog too many days in a row the response lessens.

That said- comments are always much appreciated and they certainly help motivate one to blog more- and it's nice to know that one isn't alone with just an out-dated computer for company....
Posted January 18th, 2011 at 12:52 PM by Sylvano the Wasabus Sylvano the Wasabus is offline
Old
chas's Avatar
I note that with threads you can immediately see how many have responded or just opened the piece. I also see that blogs can be rated! Being low tech old school, I wonder--is all this info is available to us bloggers somewhere, as well as to the site administrators?
Posted January 18th, 2011 at 03:27 PM by chas chas is offline
Old
killercactus's Avatar
One thing I will comment on is your avatar. It's freaking awesome.
Posted January 18th, 2011 at 04:37 PM by killercactus killercactus is offline
Old
dok's Avatar
Without VScape or very detailed pictures, it's hard to really appreciate what you're going for. In the most recent scenario, what I would want to play would depend a lot on the scale of the map.
Posted January 18th, 2011 at 05:37 PM by dok dok is offline
Old
kolakoski's Avatar

Well dok . . .

Well met!

The fundamental aspects of the map are the 4-hex wide causeway running into the Ballroom (the front entrance), the two rear exits, built to force figures into single file, on a [circular] cramped stairwell, with the glyph and Princess in the Ballroom, into which only Guard WoA and the players' medium/small heroes may be placed at the beginning of the game, HoB style. It's HoB, yet the map mitigates against Bonding heroes/squads and/or large/huge heroes, as heroes placed outside the Ballroom are vulnerable to swarming, while heroes are needed inside to secure the Princess and/or the glyph. Aggressive play would be to place squaddies in the stairwells and/or the causeway entrance, to both rush in and take advantage of the glyph when (hopefully) taken. I toyed with the idea of combining the Hydra, Rhogar, Grimnak and/or Heavy Gruts/Blade Gruts, but was uncomfortable to subjecting my heroes to swarming. On the flip side, I thought of Romans, with Mogrimm, but I was afraid that he was too vulnerable in or out of the Ballroom. Of course, these armies (and any HoB tournament army) could set up away from these positions, and give up the glyph, for the moment, in exchange for the possibility that those that did vie directly for the glyph would weaken themselves sufficiently to mitigate the advantage it would provide to the survivor. There are a lot of ways to play it, but, as I see it, a balance between squads and heroes is needed, not to mention that this is a free-for-all, implying an additional set of considerations. The Princess is a Wild Card. I don't expect that anyone could threaten to get her off very early in the game, if at all, but she can't be totally ignored. The set up being totally in (all medium/small heroes set up well in the Ballroom with a healer could conceivably work), totally out (conservative), or a combination of both (aggressive), describes the main tactical choices, colored by the free-for-all nature of the scenario, the glyph, and the Princess, in that order of importance, so it seems to me. Of course, my analysis is only a starting point for charting the depths of this scenario.

However, since you're a genius at this, and as you'll probably have all the permutations of this scenario worked out before you even finish reading this, you might consider entertaining yourself (and enlightening we mere mortals ) by laying out how you would construct your team, if you were to play the team variant of A Swell Party!, with the Captain and/or Second Wind rules from Pirates!
Posted January 18th, 2011 at 09:47 PM by kolakoski kolakoski is online now
Old
dok's Avatar
While I appreciate the vote of confidence, without seeing the actual map it's still difficult to figure out exactly how well certain armies would perform.

That said, Heavy Grut builds seem like the obvious choice, given the need to maneuver around the WoA.

If the captain rules are in play, then add your suicidal hero of choice. (I've always thought your captain rules are strange - the incentive to kill your captain is pretty high.)
Posted January 19th, 2011 at 04:11 PM by dok dok is offline
Old
kolakoski's Avatar
dok, the incentive to capture the Captain is ultimate, winning the game instantly, but killing him/her adds +1 to both offense and defense of the remainder of the Captain's army, so that's a high disincentive, wouldn't you say?
Posted January 19th, 2011 at 05:49 PM by kolakoski kolakoski is online now
Old
kolakoski's Avatar
I can see how you might have confused that issue, so I've clarified it. If the Captain is killed, the Captain's team gets the bonuses.
Posted January 19th, 2011 at 05:53 PM by kolakoski kolakoski is online now
Old
dok's Avatar
No, I understand that; it's just that it seems strange to me that I should have such a strong incentive to get one of my own figures killed. Captains typically don't kill themselves in order to inspire their troops.
Posted January 19th, 2011 at 06:18 PM by dok dok is offline
Old
kolakoski's Avatar
dok, the way it works is not that you "try and get your Captain killed," but, rather, "play your Captain aggressively early on as your opponent will be extremely reluctant to kill him." The beauty of the scenario is that this is balanced by the Capture victory condition.
Posted January 19th, 2011 at 09:08 PM by kolakoski kolakoski is online now
Updated January 19th, 2011 at 09:45 PM by kolakoski
 
Recent Blog Entries by kolakoski

All times are GMT -4. The time now is 12:09 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.