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Heroscape - A Game that will Never Die

Posted November 3rd, 2010 at 09:48 PM by Sujoah
Heroscape is not dead in any way, shape, or form. DnD Heroscape is now dead with WotC dropping it. This doesn't mean that some other company might not see use for it. Some company that maybe uses commercials and promotes the game.

New Heroscape may be dead, but Heroscape will not be dead until no one (or almost no one) plays it again. I plan to keep it, and maybe when I'm an adult with kids, I'll get it out of the box and have my kids play it. And it'd still be Heroscape. Then the same with grandkids, and so on and so forth. There's plenty that someone can do with just an RotV or SotM or BftU or whatever. And 5 terrain expansions, 5 flag bearers, 3 large hero packs, and 13 waves of figures, and you have a game that can always live.

I'm posting this here because I wanted everyone to be able to see it. It was also posted in the Hangout.
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Rawr!

Posted September 3rd, 2010 at 11:54 PM by Sujoah
So, does anyone else sometimes use sound effects or animate attacks/deaths while playing Heroscape?

I do a lot when facing myself, but today I had a roaring Feral Troll. Whenever he attacked, I just said "Rawr!" It was funny.

So, am I just crazy because I do this, or are others crazy because they don't do it?
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Random Note

Posted July 13th, 2010 at 08:51 PM by Sujoah
I'll post one of these whenever something funny occurs to me.

Anyway, in this case, my dad and I were playing Monopoly. I have hotels on all of the pink and orange spaces, and he has nothing left but money. He gets in jail from the "Go To Jail" space. Next few turns, nothing happens. Then, it's his third roll. He has to pay $50 to get out if he doesn't have doubles. He roles a 4 and a 5. And then he realizes that he doesn't even have $50, so he loses.

Because he couldn't pay to get out of jail.
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A Brief Lesson on Probability

Posted June 3rd, 2010 at 06:47 PM by Sujoah
(A brief note before I begin: During 7th and 8th grade, I took a math class after school called MEGSSS. It also took place in the summer. I enjoyed the summer sessions, and hated the school-year ones. The Probability class took place in the summer of Year 2. (Another note: This is something for people in the St. Louis and St. Charles area.) (Hey look, a third note: The books we used for the class were books in the Elements of Mathematics series. I wouldn't recommend buying these books for yourself, they are written very oddly and hard to understand unless you have already learned what they're talking about.))

Probability. It's used a lot in the world, and also in Heroscape. And I'm going to talk about it because I have nothing better to do.

It's pretty easy to figure out that if you flip a regular coin, that the odds of it being heads or tails would be 50-50. And with a regular die, each number has a 1/6 chance of showing up. But what if you flip two coins?...
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The Power of Yoink

Posted February 11th, 2010 at 07:25 PM by Sujoah
Updated February 11th, 2010 at 07:51 PM by Sujoah (spelling error)
Jexik said earlier that he calls the chainfighters chain grab "yoink". And, for some reason, so did I. And I found the power that it had. With just one of them, I was able to kill 2 Nakita Agents and three Greenscale Warriors (using proxies of course). Then, I engaged two deathstalkers on lava field with him. No one died that turn, and it was the end of a round, so lava field time. And all three of them died.

By this point, I had one chainfighter, and my dad had one deathstalker and Eldgrim. Deathdog dies to a powerful attack from the chain.

I start to go to Eldgrim, who had no order markers on him (I couldn't get to him anyway). And I end my turn next to molten lava. He comes to me, doesn't kill me, and I yoink him into the lava.

So, on maps with a lot of molten lava, these guys can do amazing. I also killed a Nakita with this technique.

I'm pretty sure that it's legal, because you must only choose a figure within three...
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