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Night Raid! Redux

Posted March 8th, 2011 at 11:14 AM by kolakoski
Updated March 11th, 2011 at 11:13 AM by kolakoski
Well met!

My Night Raid! scenario, thus far, has not captured the spirit of my vision of the feeling such a scenario should generate. I have built some nice maps for it, though. The Compound now consists of a long central pool, stair-stepped up in the middle, with a couple of Dungeon 7-hexers at the top, all surrounded by a sprawling Sand fort, with Road at the opposite ends leading up around the outside edges of the Compound. There are 2 Palm trees and 4 Bushes along the pool, and 4 Pines on heights close to the outer edges of the Compound. On high elevations on 2 corners, and lower elevations near the entrances (as outposts), on opposite corners, are Ruins.

Although, in theory, zero visibility is desirable, in practice, it just feels like a daylight melee-only game. I'm tempted to use the 3-hex limit imposed by Homba in his Night Raid on the Barrow. But, to more realistically capture the tension of such a raid, on a cloudy, moonlit night, I'm leaning towards rolling a 20-sider to determine if there is light enough for range before each turn, with a 25-33-1/3% chance of light. However, I'll keep the idea of areas that are lit all the time, and that can be shot into from any range.

The Prisoners and the Neutral Force were clearly too strong. For Prisoners, Sir Hawthorne and Marcu, those traitors, should be entertaining. And Moriko, or even Isamu, would be thematic, and appropriately annoying, as opposed to dominating.

As much as I've come to love 4-player free-for-alls, I'm thinking that, considering the Map, two 2-player teams will play better.

Also: The Flag-bearers (other than Vydar) will be free additions to any army (one per team member).

In any event, the Map idea is a work of art in progress, and suitable for any scenario.

The next gathering of the Gang of Four is on 3/18, with a scenario by Sherman TBA. After that it is chas' turn. So I've got 'til May to polish this one.

As usual, or perhaps especially for this one, given the permutations it has already undergone, I welcome the Community's comments and suggestions.
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