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Dragon Superiority

Posted October 19th, 2009 at 07:42 PM by NamibianScaper
Updated October 20th, 2009 at 02:26 PM by NamibianScaper
Some ideas recently popped into my head to make Dragons an even more dominant part of Heroscape.

Non-Dragon fans need not apply.

These are a couple of new special abilities for dragons to bring them all up to par with Nilfheim and Braxas.

Charos.:
Dragon's Presence
After moving and before attacking, you may roll the D20 once for each opponent who controls a figure adjacent to Charos. Each opponent who has a figure adjacent to Charos also rolls the D20. If you roll higher than an opponent, that opponent's figures who are adjacent to Charos each receive a wound. You win all ties. If you roll a 20, all opponents' figures within two clear sight spaces receive a wound.

Zelrig.:

Evasive 3
When Zelrig rolls defensive dice against an attacking figure who is not adjacent, add 3 defense dice to Zelrig.


Mimring.:

High Flying
If Mimring takes a turn and does not attack, you may activate High Flying. While High Flying is active, Mimring may not be targeted by opponents' attacks or special abilities, Mimring does not block line of sight, Mimring does not activate glyphs, figures may move through Mimring, and figures may leave engagement with Mimring without being attacked. If Mimring is the only figure you control, Mimring loses his High Flying ability.
Total Comments 4

Comments

Old
ABOMINATION's Avatar
Interesting, but a bit complicated as far as Charos goes. As for Zelrig, he'd be a friggin' beast.
Posted October 20th, 2009 at 01:10 AM by ABOMINATION ABOMINATION is offline
Old
Jexik's Avatar
I think all of the dragons have their niche that makes them useful. The word "valiant" on Charos' card helps him out a lot.

Thematically speaking, I've thought it would be neat if Zelrig had the Templar Cavalry's ability- Dismiss the Rabble. Unfortunately, that's a super situational ability.
Posted October 20th, 2009 at 09:26 AM by Jexik Jexik is offline
Old
NamibianScaper's Avatar
Improved Charos' wording.

I think Zelrig looks wily. You should have to engage him to take him down effectively.

Mimring needs to be scary. Imagine High Flying to your opponent's start zone early in the game and keeping your X marker on him. Also, while he couldn't activate a glyph (added wording), he could block an opponent from taking one because they'd be too afraid to stand under him.
Posted October 20th, 2009 at 02:29 PM by NamibianScaper NamibianScaper is offline
Old
Shake n Bake's Avatar
The Greenscale Warriors just added a lot of value to the Dragons. With bonding, the high investment of any dragon makes a lot more sense.
Posted February 24th, 2010 at 10:38 PM by Shake n Bake Shake n Bake is offline
 
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