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PDF for Partial Cover Rules

Posted June 22nd, 2012 at 06:06 PM by hextr1p
Hello, Heroscapers. It's been a while.

About two years ago, I began putting together a set of house rules for partial cover. Rather than rehashing what I said in an earlier blog post here on Heroscapers.com, I'm just going to quote myself:

Quote:
Originally Posted by me:
I've been thinking quite a bit about a system of rules to incorporate into Heroscape to bring to the game some form of partial cover. Obviously over the years there have been many different discussions and incarnations of a partial cover rule set. However none of them seemed to grab my interest enough either because they were too complex, too simple, or too ambiguous in how to determine just how much partially cover a figure had. Basically, the spirit of the game was always lost to me in these rule sets.

The designers of the game early on mentioned that a common mantra to the game was, "Keep It Simple Stupid." However, deep beneath the surface of the simplicity of the rules lies vast and intricate
...
Posted in Custom Units , Insights
Comments 2 hextr1p is offline
Old

Partial Cover Rules

Posted May 26th, 2010 at 02:39 AM by hextr1p
I've been thinking quite a bit about a system of rules to incorporate into Heroscape to bring to the game some form of partial cover. Obviously over the years there have been many different discussions and incarnations of a partial cover rule set. However none of them seemed to grab my interest enough either because they were too complex, too simple, or too ambiguous in how to determine just how much partially cover a figure had. Basically, the spirit of the game was always lost to me in these rule sets.

The designers of the game early on mentioned that a common mantra to the game was, "Keep It Simple Stupid." However, deep beneath the surface of the simplicity of the rules lies vast and intricate strategies in everything from army building, movement, attacking and defending, unit synergy... and on and on.

In coming up with the basic structure for these partial cover rules, I wanted to use concepts and mechanics which were already in the game so as to...
Posted in Insights , Randomness
Comments 3 hextr1p is offline
Old
Rating: 8 votes, 4.50 average.

The Greatest Battle (report) of All Time!

Posted January 8th, 2009 at 04:12 PM by hextr1p
Updated January 13th, 2009 at 01:48 PM by hextr1p
Back in April of 2007, I participated in a 4-player game with three other Cali'Scapers. The game itself was truly memorable. Though I think what made this "grudge match" even more amazing was due in large part to the forums here at Heroscapers.com. From throwing down the gauntlet, to specifying the rules, to drafting the armies, and then to the mother of all battle reports, the four of us used the forums not only in a functional manner to complete each of these. But the forums also allowed other members a window into this event, from the very start and all the way to the very finish.

What follows is only the battle report. If you'd like to see the entire thread, complete with the draft and various member comments, you can find it by clicking here.

Otherwise, sit back and enjoy...

THE GREATEST BATTLE
(REPORT) OF ALL TIME!

* * *

TEAM GRUDGE CASTLE MATCH

boom & Oogie Da Bruce v. hextr1p and...
Posted in Insights , Randomness
Comments 12 hextr1p is offline
Old
Rating: 2 votes, 5.00 average.

A brief history of the HS fansites...

Posted August 2nd, 2008 at 12:18 AM by hextr1p
Updated August 2nd, 2008 at 03:10 AM by hextr1p
For those who may have missed this post in the forums...

Let me try to clear up some of the history as best I can:



In the beginning, Hero created Heroscape.net. What was originally established to be a small site where he and a few friends could talk about the upcoming release of a game called Heroscape, as well as possible map builds and various mods, became something even Hero could not foresee. Among these few at the beginning were none other than Craig Van Ness and Rob Daviau, two of the creators of our beloved game. And yes, Grungebob was there, as well.

Word about the game began to spread, and as people Googled, "Heroscape" to try and gain more info about the game, the majority of them turned to and joined up with Heroscape.net (or .NET, as most refer to it).

The amount of members grew rapidly, as did the discussions about the game....
Posted in Insights , Randomness
Comments 12 hextr1p is offline
Old
Rating: 6 votes, 4.50 average.

The things I like most about Heroscape...

Posted June 30th, 2008 at 04:51 PM by hextr1p
The thing I like most about Heroscape is...

(why do I feel like I'm writing a second grade essay?)


... that so many of the elements that make up the game are a culmination of favorites from my childhood.

Action Figures: Much of my childhood was spent playing with little plastic figures. From GI Joe to Star Wars, He-Man to TMNT, and just about everything in between. While I never crossed over the characters from one universe to another (that was blasphemy, really. Boba Fett versus Tomax and Xamot?! 'Ells no!), I loved the characters, theme, and story behind them all. I also appreciated the look of the characters, and the visual nuances which made the figures their own self.

All of this is in Heroscape, too. A myriad of characters, each with their own story and style. And the figures are some of the best prepaints on the market! I don't even mind the mixing genres. Spiderman vs. the dragon Braxas? 'Ells yes! And as someone mentioned...
Posted in Insights , Randomness
Comments 4 hextr1p is offline

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