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The Roman Army Today

Posted July 20th, 2009 at 06:42 PM by kolakoski
Updated July 20th, 2009 at 06:53 PM by kolakoski
Well met!

RoninValentina posted recently, asking for help constructing his Main Event GenCon Roman army. Coincidentally, I am entering Islandscape, with its Main Event format, with just such an army. There seems to be a Consensus about certain things, but most issues are subtler and more subjective.

1. Take Marcus. The Romans are very slow. Marcus gives all soldiers +1 movement. Romans are soldiers, which brings us to . . .

2. Be a soldier. AE, 4th Mass., and 10th Reg. are soldiers and thus staples in Roman armies.

3. Take Raelin. Consensus might make this number 2. Roman armies clump.

4. Take Me-Burq-Sa over Ne-Gok-Sa. In a 500 point army, you need the 40 extra points. and MBS is great as the Fifth Attacker.

So the core of a 500 point Roman army is some combination of Marcus, MBS and 2 (or 3) squads of Romans, depending on what units you want in the 200-300 points remaining.

I believe Consensus considers 3 as the ideal number of common squads of the same type in this context. For tactical flexibility, I prefer 2.

Within certain parameters, the rest is a matter of taste. Generally, the Romans are the melee element, the balance is ranged.

For Islandscape, I'm taking the following:

150 2 x 10th Reg.
100 Marcus
100 2 x Romans
80 Kumiko
20 Marcu
500

I like Kumiko over Raelin here because she is a cheap source of Special Attack and suits my personal style of play. Also, if the second round is at 600 points and I take the Krav, they combine well as a mobile strike force that can operate independent of the main body of my army. [I like the 10th because I waste no points at 575, 600 or 640. At 575, I add 1 x 10th; 600, Krav; 640, 1 x Romans & Ne-Gok-Sa. Marcu grabs glyphs and, well, does what Marcu does. Too many spaces . . . must rethink.]

I have heard that Consensus considers Romans obsolete, and would use 2-4 squads of the 10th for melee/range and the balance in, say Rats/Robots/Dragons, etc.

Maybe I'll do that . . . next time [this time?].

David
Total Comments 2

Comments

Old
Einar's puppy's Avatar
I like that army, but I would go with Raelin over Kumiko. Believe it or not, but the robo rats are a fairly unpopular army choice in this neck of the woods.

Actually, I would personally drop your 80 point unit, as well as marcu, and take one more squad of Romans along with Me-Burq-Sa. This makes it a very popular build that has done incredibly well recently in a Maryland tournament, and you get numbers. Romans can be fairly sturdy, and while Raelin gives a nice bonus, she is not all that effective with squadies. Next time you play with her, roll two Jandar dice for her aura instead of normal dice.

Anyway, I think you should try my 3x Romans and MBS build along with what you have. MBS does a ton for them.
Posted July 20th, 2009 at 10:19 PM by Einar's puppy Einar's puppy is offline
Old
ollie's Avatar
I used Romans for the first time ever at the 600pt 30hex Saratoga Slugfest last month. It went really well (both from a results point of view and a fun one).

My build was:

Romans x5: 250
Me-Burq-Sa: 50
Marcus DG: 100
Ne-Gok-Sa: 90
Airborne Elite: 110
Total: 600pts, 28 hexes.

For 500pts, dropping two squads of Romans is the natural choice, or maybe one squad and Me-Burq-Sa. Me-Burq-Sa did some great work as an early-game assassin; I'd be reluctant to leave him out.

A strategy that essentially won me the game against RobertDD was to clog everything up with Romans and drop the AE behind that wall near Marcus. I usually use the AE as an expendable fast-hitting strike force, grabbing height and getting a rounds' worth of powerful shots off before they die. Marcus's boost and the wall of romans lets a more circumspect strategy work well.

The one game I lost with this army was against Onacara's Marcus/10th Foot/Raelin combination, so maybe you're onto something with dropping the Romans entirely.

EDIT. Assuming I was dropping two squads of Romans, that leaves 4 hexes for additions. How about:

+75: 10th Foot x1. Even though one squad of a common is not ideal, given the synergy I think you can make a case for it here.

+100: You can't go wrong with the KMA. Iskra and the Rechets could add pleasingly to the nervousness about not fielding your units. Syvarris could also do a decent job from behind your Romans.

+140: DW9K? A great addition to any army, though I know that's a minority view. Kaemon Awa and Marcu is solid, or you could go more defensive and have Raelin (SotM) or the Nakitas instead of Kaemon Awa.
Posted July 21st, 2009 at 09:08 AM by ollie ollie is offline
Updated July 21st, 2009 at 09:23 AM by ollie
 
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