Kill the Krav!
Posted October 22nd, 2008 at 03:32 PM by Rÿchean
The ability of a unit to absorb attacks does much more than just make them durable. It makes them beneficial to other units in your army. How? Because those attack absorbing units usually warrant attention which can allow you to get other units into the fray or into position. The Krav Maga are a good example of this. Their reputation proceeds them and they are often the target of attacks just because they are the Krav Maga. The more they are attacked the more likely they will whiff their defense roll. Most players approach fighting the Krav with that in mind. This increases the chances that they will be attacked even when their threat is minimal. It also creates situations where you can use them as decoys or as bait. I know what you are thinking: the Krav as bait? An expensive piece of cheese, for sure, but if you have already lost one of them, it can potentially benefit your entire army to play them in a decoy or baiting role.
Once a single Krav Maga is lost their power is greatly reduced. That is just a simple fact of playing a unique squad or single common squad. However, even when hobbled, 2 Krav are still capable and dangerous. Losing the first Krav will be a pivotal point in the game but it doesn’t have to be the beginning of the end. If the remaining two are in position, they will be hard for the opponent to ignore, regardless of where markers are placed or where you are at in the round. The idea here is to let Stealth Dodge absorb some attacks while you get other units in the mix.
What you expected something more profound? It’s the Krav Maga!
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For the next entry, I am going to go into some detail about the highly misunderstood specials of the Nakita.
Once a single Krav Maga is lost their power is greatly reduced. That is just a simple fact of playing a unique squad or single common squad. However, even when hobbled, 2 Krav are still capable and dangerous. Losing the first Krav will be a pivotal point in the game but it doesn’t have to be the beginning of the end. If the remaining two are in position, they will be hard for the opponent to ignore, regardless of where markers are placed or where you are at in the round. The idea here is to let Stealth Dodge absorb some attacks while you get other units in the mix.
- As a decoy or half decoy: If you put 2 markers on the hobbled Krav, it appears that you are going to try to get the most out of them before they die off. That is certainly a legitimate way to play them, but if one of those markers is the X, it still gives the appearance that the Krav have the bulk of the work again, when they do not. If your 1 was on the Krav and you did some damage and you still have an unrevealed marker on them, your Krav will have the attention of the opponent. You want your opponent focusing on the limping Krav while you work on something else with your 2 and 3. This can put the opponent in a tough spot. The Krav are hobbled but still in position to do so damage. They see markers on them so they want to finish them off. Sometimes letting the Krav absorb some attacks while you regroup or reset can make all the difference in the game. However, this is only accomplished by placing markers on the Krav even if it is just the X. Keep the opponent mindful of them by keeping them in the marker mix.
- As bait: It isn't that attacking the Krav is a bad move; it is almost always a good idea when there are 2 or 3 on the board. However, as the Krav player, you need to be aware of their in game value and when it is starting to teeter. This can allow you to bait a player into a trap or at least a bad position. If the Krav are in a favorable position and have marker(s) on them, the opponent will make a run at them if they can. The desire to engage the Krav may entice a player to take some risks, like disengaging or if you are playing Nakita, an engagement strike. You can bring in a heavy hitter to complete the trap or maybe the trap is simply that you aren’t activating the Krav at all. The opponent spent markers, attacks, and maybe even took some risks trying to get the Krav when they were never the real threat of the round. By using the X on them, you can embrace that possibility and perhaps hit the opponent with something they were not anticipating.
What you expected something more profound? It’s the Krav Maga!
____
For the next entry, I am going to go into some detail about the highly misunderstood specials of the Nakita.
Total Comments 10
Comments
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Great tactic's with the Krav.I've used them in two tournaments, because of their incredible ability, and great range. However they lose so much power once one of them dies. This makes me second guess my choice of using them.
I love these guide's your doing, keep up the great work! +Rep! |
Posted October 22nd, 2008 at 04:05 PM by Shades fan
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Really good thoughts on strategy Rÿchean.
I've got to read your other blog tips! |
Posted October 22nd, 2008 at 05:48 PM by Hex_Enduction_Hour
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Interesting stuff! I am really looking forward to the Nakita Article.
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Posted October 22nd, 2008 at 07:25 PM by Heroscape Elffy
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I agree about using them as an early- to mid game unit. In one game with Raelin's support, they took out pretty much my opponent's entire army (including Q9 and Kelda) without losing a single member.
They also definitely seem to draw the attention of your opponent. I also noticed that you like to use the Marro Warriors as an early game unit sometimes too. If you have both in an army, who would you generally send out first? In my game with Matthias, I decided after the game that it might have been better if I went with the MW first, because I lost one Krav early when he got some good dispatch/leaving engagement rolls for his Knights. The MW were my last offense, and they died rather quickly at the end. |
Posted October 22nd, 2008 at 07:51 PM by Jexik
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Funny you ask, Jexik. MM and I conferred on just this topic prior to NHSD. I believe his army had Krav and MWS also? Yes, I think so. In a prior entry, I indicated that MWs as mop up is not the best place for them, especially in a tournament. As you know, it really depends on the match up, map, and how things are going. The MWs can do lots of things well but aren't really exceptional at anything so it really does depend. I have also found that players will make a run at your Krav if you just leave them sitting in your start zone.
In the army you played, you probably could have brought the Krav out after the MWs as Nilfhiem is a huge threat and target. A player probably wouldn't make a run at your Krav with the dragon trying to beat them down. For the record, I did recommend to MM, that he bring the Krav out first and follow up with the MWs. What did he do? |
Posted October 22nd, 2008 at 09:14 PM by Rÿchean
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Neither. He just pounded my face in with Knights. (But yes, we did both have KMA and MWs).
I used a summoning glyph to pull one of his Krav to my side of the board and lock her down with 2 rats (but failed to kill her). He did activate the Krav once, but it was apparently by accident. He never activated the MW's. I went 1,2 Rats, 3 Raelin in the opening round, and pretty much full Krav the next round. I shifted to Nilfheim once Raelin and the Krav got in trouble, and my MW's did little. You can check out both of our battle reports here. |
Posted October 23rd, 2008 at 01:25 AM by Jexik
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Well, You inspired me to use...
Nakita Agents-120 Agent Bunjee-120 Krav-100 4xRat's-160 500 This is going to be my next tournament army, and I'll be sue to let you guys know how it does. It doesn't have the best anti- Huge figures, but the mixture of the rats, and agents looks fun. |
Posted October 23rd, 2008 at 03:11 PM by Shades fan
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Please do let us know how it goes. I have yet to see the Nakita be a part of a major tournament win. I keep trying but I keep coming up short.
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Posted October 23rd, 2008 at 09:40 PM by Rÿchean
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Great tips! Thanks
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Posted October 24th, 2008 at 11:39 AM by Bones
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If the team tournament in February is 300 points each person again, then prepare yourself Rÿchean. Nakitas for the win, my man, Nakitas for the win.
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Posted October 25th, 2008 at 01:09 AM by rym
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