Wetwork
Posted February 14th, 2020 at 08:55 PM by kolakoski
Updated February 16th, 2020 at 10:44 AM by kolakoski
Updated February 16th, 2020 at 10:44 AM by kolakoski
Well met!
For my next Hosting:
Wetwork
"I can't take it anymore!" Morgoloth was majestically wroth. "Kill the intruders! Make the water run red with their blood!"
The Map. Leakways and Creekways by killercactus (3 BftU, 21 additional water tiles), with the Power Glyphs removed.

The Armies. Anticipating the usual four player, two team format, the armies (one per player) are as follows:
Team Evil
140 Drow x 2
135 Wo-Sa-Ga
70 Brigand x 2
75 Cormin the Dark
60 Elaria the Pale
20 Marcu Esenwein
500, 13 spaces
160 Wolves of Badru x 2
140 Morgoloth
115 Ashi-Dhulu
80 Estivara
495, 9 spaces
Team Good
160 Shaolin Monks x 2
130 Master Lao Xin
75 Kha
70 Brigand x 2
60 Darrak Ambershard
495, 11 spaces
130 Armocs x 2
130 Kozil
120 Venoc Warlord
120 Tandros Kreel
500, 13 spaces
Comments 3
Total Comments 3
Comments
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Army CreationWell met!
Armies were created to (1) include Brigands (and their associated Rogues) as the primary ranged units for both Teams, and (2) contain units that had some way to deal with Water - by Slither, Stealth Leap (regular and 25), Pounce Special Attack, Flying, Stealth Underground Movement & Devour from Beneath, and even Facade, and take advantage of Shadow - by Hide in Darkness. |
Posted February 15th, 2020 at 03:22 PM by kolakoski
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RevisionWell met! Replaced Moriko, Elite Onyx Vipers, and Theracus with Kozil and Tandros Kreel. |
Posted February 16th, 2020 at 10:43 AM by kolakoski
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How It Came To BeWell met! With reference to my previous post: Team Evil 140 Drow x 2 135 Wo-Sa-Ga 70 Brigand x 2 75 Cormin the Dark 60 Elaria the Pale 20 Marcu Esenwein 500, 13 spaces 160 Wolves of Badru x 2 140 Morgoloth 115 Ashi-Dhulu 80 Estivara 495, 9 spaces Team Good 160 Shaolin Monks x 2 130 Master Lao Xin 75 Kha 70 Brigand x 2 60 Darrak Ambershard 495, 11 spaces 130 Armocs x 2 130 Kozil 120 Venoc Warlord 120 Tandros Kreel 500, 9 spaces While looking for a map for my next Hosting, I came across Leakways and Creekways by killercactus. I'd been playing Rogues and Armocs during my custom testing in Jamaica, and this map struck me as a good one for both. As aforesaid, the armies for this scenario were created to (1) include Brigands (and their associated Rogues) as the primary ranged units for both Teams, and (2) contain units that had some way to deal with (or take advantage of) the map's terrain - all within the theme, i.e, medieval fantasy. The core squads (and their related heroes) were set first (two per army, allowing for a greater variety of units than three), then the Rogues (each Team's Rogues being roughly balanced against the other's). Points not allocated to squads (and their related heroes) or Rogues were then allocated. I've always thought that Tandros Kreel was an ideal companion for the Rogues, as they tend to be offensively strong, but weak defensively. As it happens, each army is such that Order Markers need only be placed on four Cards. I've endeavored to balance things, while maintaining an interesting and fun mix of units. Looking forward to game day! |
Posted February 16th, 2020 at 02:16 PM by kolakoski
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