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Gang of Four - August 2016

Posted August 10th, 2016 at 04:52 AM by HS Codex
Updated August 12th, 2016 at 01:05 PM by HS Codex


The 16 Card/Choice
C3G Team Drafting Game

for 4 Players

The following is an excerpt from kolakoski’s Gang of Four Article


Part I: Fundamentals

The scheme for this game is a combination of my “16 Card/Choice Draft” and Sherman Davies’ “Rules for Team Play,” as applied to C3G.

A. The 16 Card/Choice Draft: Exactly 16 army cards (and/or combinations of cards) are available for a Snake Draft (draft order: 1, 2, 3, 4, 4, 3, 2, 1, 1, 2, 3, 4, 4, 3, 2, 1) among the four Players. (See The Faceless Ones!)

B. Sherman Davies’ Rules for Team Play: Once the draft is complete, the players are paired off for a team game (two vs. two). As he describes it: “Instead of players controlling their own individual armies, players share all the [cards] on their team and can place their order markers on any of the team’s cards, with the only rule being that no card can have more than two order markers on it. When a team is down to three [cards], a card may have up to three order markers on it. When a team is down to two [cards], a card may have up to four order markers on it. When a team is down to one [card], that [card] may have all eight order markers on it ...”

Part II: Creating the Draft

A. Theme: There are a myriad of books and movies, and even real life conflicts, to draw upon. However, translation into C3G will of necessity be highly impressionistic. For The Faceless Ones!, I was inspired by the Faceless Men subplot of Game of Thrones. The map’s Temple of the Faceless Ones resembles the House of Black and White from GoT. As it has a central pool, I imagined water-advantaged heroes (Namor, Aquaman, Tempest, Hydro-Man, and Abe Sapiens) being recruited to fight in it. The Priests of the Seven are represented by Dr. Strange (their leader), Silver Banshee, Malekith, and Tempest (in a dual role). Representing medieval armored heroes are Iron Monger, Iron Man, and Ebony Knight. Scarlet Spider, Puppet Master, and Ragman are appropriately sneaky, while Parademon’s Mother Box Bandolier can be compared to the conflagration that destroyed the High Sparrow at the end of last season. The easiest casting was Chameleon as the leader of the Faceless Ones.

B. Nemesis: Ebony Knight, while not that special on his own, has added value in this scenario because of his Ebony Sword’s negation of Magical Defense. Kirogi has been a force to reckon with in past games, but including units with powers such as Silver Weapons as nemeses to him can create moments of high drama.

C. Factions: The 16 Card/Choice Draft (the “Draft”) lends itself to thematic factionalism, as seen above. Unit factionalization is a useful device to create it, and also to make the Draft more about the relationships among the cards. In The Faceless Ones!, there are three major factions: Magical Defense, water-advantaged, and what dok calls scissors units (Puppet Master, Ragman, and Chameleon). Such a draft has an intrinsic element of intrigue, as there will inevitably be units of the various factions on both teams.

D. Balance: Draft order must not be important to the outcome of the game. As there are four players, the top four choices and the bottom four should be close in value. It should not be too much of an advantage to choose first, nor should the first chooser feel that being “stuck” with the last unit remaining makes choosing first a liability. The range of value from top to bottom should not be too wide.

Choice in the “16 Card/Choice Draft” helps to ensure this, while allowing for a wider point spread among the individual cards. In The Faceless Ones!, the top unit is 300 points. Chameleon would have been at the bottom, at 100 points, but the addition of the Hand Ninjas to his choice puts him near the top in points (at 290). Thus, the range of points for this scenario is actually 140 - 300.

E. Synergy: No synergy will likely result in a draft-by-the-numbers. Too much synergy will result in draft order being too important, as certain units will be too important (Lady Shiva among assassins and vigilantes, for example). In The Faceless Ones!, Tempest’s Mystical Tempest, and, to a lesser extent, Hydro-Man’s Water Manipulation, border on too much, but that is mitigated by there being only three other water-advantaged units.

Part V: Conclusion

A successful draft will be richly thematic, present the players with interesting choices throughout the draft (as opposed to a mere draft-by-numbers), and will result in relatively balanced teams. Sherman’s “Rules for Team Play” ensure that no player will be left behind (have to sit out any portion of the game), and that the game is actually played as a team game, with players consulting with each other as to order marker placement, overall strategy, etc.


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Battle Report Published


Well met!

The article above is general in nature, using
The Faceless Ones! - Draft Version as an example. kolakoski's Impressionistic Battle Report is the specific blog post referred to above.


Posted August 12th, 2016 at 12:46 PM by kolakoski kolakoski is offline
 
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