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The Faceless Ones! - Draft Version

Posted July 29th, 2016 at 01:47 PM by kolakoski
Updated August 9th, 2016 at 11:14 AM by kolakoski
Well met!


The next gathering of the Gang is on August 10th. I will be Hosting, and we will be playing The Faceless Ones! (also below). The drafting for this game will begin, in The New York City Gang Of Four thread, on August 3rd. I will roll to determine draft order, and post it. The Gang will then post their draft picks, one pick at a time (two picks when a Player has two in a row, such as the Player choosing 4th). Teammates will be determined after the draft is complete.

I'm really looking forward to this game. A discussion in
Drafting Strategy?, beginning with post #6 (a copy of the scenario itself), with Tornado and Dysole, implies that this will not be merely a draft by the numbers (not that it would be anyways, given the idiosyncrasies of the various members of the Gang), as the relative values of the various choices in this draft are open to debate. Both the draft itself and, due to the various checks and balances among the factions/units, the game play should be full of surprises.

[This scenario was actually created before War of the Tyrants!, and the latter's development was greatly influenced by, and adopted the process used to create, the former, most notably seeking input from Tornado and Dysole. Many thanks to them.]





The Faceless Ones!



The Iron Throne



[This scenario is inspired by the Faceless Ones in Game of Thrones.]





The House of Black and White



The Map. The House of Black and White, featuring a central Pool, several Pillars, and the Hall of the Faceless Ones.






Hall of the Faceless Ones



The Setup. Two Teams of two Players each for a standard kill-'em-all. A Snake Draft from the 16 Cards (pictured below) will result in each Player having four Cards.




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Plus




x 2



Special Rule: Chameleon has the Class of Assassin in addition to that of Spy.

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kolakoski's Avatar

"Normal" Team Rules Reinstated



Well met!

A problem has arisen: the incompatibility between Sherman's Team Rules and the choose an opponent aspects of Malekith's and Chameleon's Cards. Therefore, I am revising the scenario to go back to "normal" team play.

Posted August 9th, 2016 at 09:24 AM by kolakoski kolakoski is offline
 
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