A Royal Party
Well met!
In anticipation of my next turn to Host the NYC Gang of Four gathering, I've begun creation of a Supers scenario . . .
Battle in the Lost City
In anticipation of my next turn to Host the NYC Gang of Four gathering, I've begun creation of a Supers scenario . . .
A Royal Party
The Armies. There will be 4 Players, in 2 Teams. There will be an online draft well before game day. Each Player will choose, one at a time, any Unique Hero supers card from any designer, no one of which may cost more than 240 points, until each player has 1,500 points of units. Cards will be vetted as they appear. One Team will be the Attackers and one team the Defenders.
The Palace. A central, relatively flat, Ballroom, with an elevated dais from which Emperor Andask and Empress Kiova greet their guests, and other rooms, in the Palace. Other guests placed within and outside the Ballroom are Taelord, Runa, Sir Hawthorne, Estivara, Pelloth, and Kurrok.
The Royals. Emperor Andask, Empress Kiova, Taelord, Runa, Sir Hawthorne, Estivara, Pelloth, and Kurrok are collectively the Royals. No OMs may be placed upon them, and no turns may be taken, or actions performed, by them, except that a Royal may be Carried by any Defender, such a Carry being limited to 2 spaces per Player Turn.
The Set Up. The Defenders set up first, anywhere in the Palace, as security for the party. Then the Attackers set up, as additional guests, also anywhere in the Palace.
The Games. 4 Games will be played. Each Game lasts 5 Rounds. All units, Attackers, Defenders, and Royals, are considered Friendly to one another until an Attacker attacks. At that point, Attackers and Defenders/Royals are enemies, and Royals are considered units Friendly to (as opposed to units Controlled by) Defenders.
Victory Conditions. The Royals are worth Victory Points (VPs) as follows:
Thus, there is are 22 VPs at stake (6 (Andask) + 4 (Kiova) + 12 (2 x 6 remaining Royals) = 22).
Each Attacking Player receives half the VPs for the Royals killed. Each Defending Player receives half of the VPs for the Royals remaining alive in the Palace. After all 4 games have been played (each member of the Gang having been paired with each other member and twice being the Attacker and twice the Defender), the Player with the most total points wins.
The Palace. A central, relatively flat, Ballroom, with an elevated dais from which Emperor Andask and Empress Kiova greet their guests, and other rooms, in the Palace. Other guests placed within and outside the Ballroom are Taelord, Runa, Sir Hawthorne, Estivara, Pelloth, and Kurrok.
The Royals. Emperor Andask, Empress Kiova, Taelord, Runa, Sir Hawthorne, Estivara, Pelloth, and Kurrok are collectively the Royals. No OMs may be placed upon them, and no turns may be taken, or actions performed, by them, except that a Royal may be Carried by any Defender, such a Carry being limited to 2 spaces per Player Turn.
The Set Up. The Defenders set up first, anywhere in the Palace, as security for the party. Then the Attackers set up, as additional guests, also anywhere in the Palace.
The Games. 4 Games will be played. Each Game lasts 5 Rounds. All units, Attackers, Defenders, and Royals, are considered Friendly to one another until an Attacker attacks. At that point, Attackers and Defenders/Royals are enemies, and Royals are considered units Friendly to (as opposed to units Controlled by) Defenders.
Victory Conditions. The Royals are worth Victory Points (VPs) as follows:
Emperor Andask: 6
Empress Kiova: 4
Any other Royal: 2
Empress Kiova: 4
Any other Royal: 2
Thus, there is are 22 VPs at stake (6 (Andask) + 4 (Kiova) + 12 (2 x 6 remaining Royals) = 22).
Each Attacking Player receives half the VPs for the Royals killed. Each Defending Player receives half of the VPs for the Royals remaining alive in the Palace. After all 4 games have been played (each member of the Gang having been paired with each other member and twice being the Attacker and twice the Defender), the Player with the most total points wins.
Battle in the Lost City
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Comments
DraftingWell met!
Added drafting rules. |
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Posted June 19th, 2015 at 01:56 AM by kolakoski |
Tweaked Victory ConditionsWell met!
Changed Attackers' VPs for Attackers from individual players' Royal points killed to half of combined total of Royal points killed, mirroring the Defenders' Victory Conditions - to avoid conflict between Attackers (fear of "poaching"). There is a better chance of 2 Players having the same total points, but it's still highly unlikely. |
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Posted July 20th, 2015 at 08:22 PM by kolakoski
Updated July 20th, 2015 at 09:11 PM by kolakoski |
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