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Hell or High Water!

Posted January 12th, 2014 at 07:46 PM by kolakoski
Updated January 28th, 2014 at 11:04 AM by kolakoski
Well met!

On February 5 (Wednesday), the Gang of Four will be gathering at my place to play Hell or High Water! a slightly modified version of
What a Fine Mess!



Hell or High Water!





"Captain! The Island just appeared out of nowhere - just like it says in the Journal! Do you think the Treasure is there, too?"

"Send a shore party. Find out. If it's indeed there, bring it back. And let nothing or no one stand in your way!"





The Map.


The map contains 10 Treasure Glyphs, 2 each of the Bracers of Teleportation, Cloak of Invisibility, Giant Hunter's Stone, and Ring of Protection, and 1 each of a Mysterious Object and an Object of Power.








Start Zones are the 34 Sand hexes
at each end of the map - 17 for each Player



Lots of Swamp Water and Shadow






Cloak of Invisibility, Bracers of Teleportation,
and Giant Hunter Stone


Bracers of Teleportation
(Temporary Glyph)

This figure may use these bracers before moving. Instead of moving normally, you may place this figure on any same-level space(s) within 10 spaces of its current location. If this figure is engaged when it starts to teleport, it will not take any leaving engagement attacks. After 1 use, it is turned power side down rather than being destroyed.


Cloak of Invisibility

{Temporary Glyph)

This figure may use this cloak at any point during its turn. This figure has no visible Hit Zones until the end of the current round or until it attacks with a normal or special attack, whichever comes first. This figure will never take any leaving engagement attacks while invisible. After 1 use, it is turned power side down rather than being destroyed.


Giant Hunter Stone

(Temporary Glyph)

This figure rolls an additional die when attacking or defending against large or huge figures. After 1 use, it is turned power side down rather than being destroyed.





Ring of Protection

Ring of Protection (Defense +3)
{Temporary Glyph)

This figure may use this ring after an opponent has rolled attack dice for a normal or special attack against it, and before rolling defense dice. When rolling defense dice against that attack, this figure adds 3 additional dice. After 1 use, it is turned power side down rather than being destroyed.



Water has been placed under this Mysterious Item, and
under the Object of Power on the other end of the map

Mysterious Item

(Permanent Glyph)

After moving and before attacking with this figure, you may choose any opponent's figure within 5 clear sight spaces of this figure. Roll the 20-sided die. If you roll a 1-10, nothing happens. If you roll an 11 or higher, the chosen figure receives 4 Wounds. Before each use, roll the 20-sided die, adding 1 to the roll for each previous use. On a roll of 1-18, nothing happens. If you roll a 19-20, the device blows up, destroying the figure carrying it, and inflicting 1 unblockable Wound on any units adjacent to that figure.




Object of Power
(Permanent Glyph)

After moving and before attacking with this figure, you may choose any opponent's figure within 5 clear sight spaces of this figure. Roll the 20-sided die. If you roll a 1-10, nothing happens. If you roll an 11 or higher, the chosen figure receives 4 Wounds. Before each use, roll the 20-sided die, adding 1 to the roll for each previous use. On a roll of 1-18, nothing happens. If you roll a 19-20, the device blows up, destroying the figure carrying it, and inflicting 1 unblockable Wound on any units adjacent to that figure.



Note: For game purposes, the Mysterious Item and the Object of Power are identical.




Teams.


2 Teams of 2 Players each.750 points, 17 spaces, per Player, using Delta+ pricing, no Marvel. VC units are permitted, with any units not on the Delta+ spreadsheet available at their Classic prices. For the purposes of this scenario, only Unique Heroes (no Uncommon Heroes) may carry Glyphs.

Note: The Object of Power and the Mysterious Item cannot be carried with each other or any other Glyph. Each must be carried by itself.




Victory Conditions.

At the end of 10 Rounds, whichever Team has possession of the most Glyphs wins. For this purpose, the Temporary Glyphs are not destroyed when used, but turned power side down to reflect their having been expended, and the Mysterious Item and the Object of Power each count as 3 Glyphs. In the case of a tie, the Team with the most points left on the table wins.




Total Comments 17

Comments

Old
elvenwizard9's Avatar
Dude... I just wrote a short story called Through Hell and High Water this week...
Posted January 12th, 2014 at 09:44 PM by elvenwizard9 elvenwizard9 is offline
Old
chas's Avatar
1. You left out Ring of Protection in the description of the glyphs under MAP.

2. How about the Competitive Unit Congress cards?
Posted January 12th, 2014 at 10:10 PM by chas chas is offline
Old
kolakoski's Avatar

Issues?




Well met!

1. Fixed.

2. Not this time.
Posted January 12th, 2014 at 10:40 PM by kolakoski kolakoski is offline
Old
Taeblewalker's Avatar
This reminds me of an early scenario I made back in 2005 called Sunken Ruins of Kham. I used about 4 master sets to create an area with a bunch of glyphs that had to be collected to create a super weapon (think lost Atlantean technology).
Posted January 12th, 2014 at 11:10 PM by Taeblewalker Taeblewalker is offline
Old
kolakoski's Avatar

Start Zone Expansion




Well met!

Expanded the Start Zones. Each player now has 17 spaces to work with.




Posted January 13th, 2014 at 12:55 PM by kolakoski kolakoski is offline
Updated January 13th, 2014 at 01:17 PM by kolakoski
Old
chas's Avatar
That island isn't going to try and sink while we're on it, is it?
Posted January 13th, 2014 at 10:53 PM by chas chas is offline
Old
kolakoski's Avatar

Duplicate Post




[Duplicate post.]



Posted January 15th, 2014 at 12:33 PM by kolakoski kolakoski is offline
Old
kolakoski's Avatar

Point Total Increase




Well met!

Raised points to 750 per player - the "casual" sweet spot.
Posted January 15th, 2014 at 12:34 PM by kolakoski kolakoski is offline
Old
chas's Avatar
Love it!
Posted January 15th, 2014 at 02:03 PM by chas chas is offline
Old
kolakoski's Avatar

Cosmetic Changes?

Well met!

Added Shadow and Swamp Water to center, and
added Grass and Skull to Swamp Water areas on sides (top and bottom of picture).

Posted January 15th, 2014 at 07:21 PM by kolakoski kolakoski is offline
Old
kolakoski's Avatar

Armies?




Well met!

From a recent post in Competitive Armies:

Here we go again. Another fun exercise in army building. This time, it's for
Hell or High Water!, the Gang of Four's February 5 game day scenario, hosted by yours truly. It's a Glyph Grabber, with 750 Delta + point, 17 space armies.







Cloak of Invisibility, Bracers of Teleportation,
and Giant Hunter Stone




Ring of Protection




Water has been placed under this Mysterious Item, and under the Object of Power on the other end of the map


Within the spoiler below are a few armies I have already created for this event.


Spoiler Alert!


What would you field?
Posted January 18th, 2014 at 12:24 PM by kolakoski kolakoski is offline
Updated January 31st, 2014 at 05:10 PM by kolakoski
Old
kolakoski's Avatar

More, and More Useful, Pics Up

Well met!

Took additional pics and edited all to be more useful in viewing all aspects of map.
Posted January 19th, 2014 at 02:40 PM by kolakoski kolakoski is offline
Updated January 19th, 2014 at 05:49 PM by kolakoski
Old
kolakoski's Avatar

Another Cosmetic Change




Well met!


Asphalt under the high Ice.
Posted January 19th, 2014 at 10:37 PM by kolakoski kolakoski is offline
Old
kolakoski's Avatar

More Changes to Map




Well met!

See if you can spot them!
Posted January 27th, 2014 at 10:26 AM by kolakoski kolakoski is offline
Old
chas's Avatar
"Die, die...you're all going to die!"
--Red Jack, Star Trek TOS


Team One: The Hellraisers
750 Delta+ Points; 10 Spaces

Team Two: Marrowbone
745 Delta+ Points; 14 Spaces

Team Membership: CLASSIFIED!

Its on a Need To Know basis--
And you don't need to know!
Posted January 28th, 2014 at 12:06 PM by chas chas is offline
Updated January 28th, 2014 at 12:14 PM by chas
 
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