Shadow Discussion
Posted January 1st, 2014 at 02:12 PM by kolakoski
Well met!
From a recent post:
This thread is in response to recent comments in How DnD screwed up Heroscape denigrating Shadow. "Shadow tiles look downright awful on Heroscape maps, and don't make any sense . . ."

Shadow Passage in Isle of the Dragons!
From a recent post:
This thread is in response to recent comments in How DnD screwed up Heroscape denigrating Shadow. "Shadow tiles look downright awful on Heroscape maps, and don't make any sense . . ."

Shadow Passage in Isle of the Dragons!
While I believe that Shadow tiles are beautiful, and bought a ton of them for my own use, I freely admit that I am far from mastering their placement on a map.

Shadow near Outcrops in my most recent What a Fine Mess!

Labyrinth!

Shadow near Outcrops in my most recent What a Fine Mess!

Labyrinth!
So I've created this thread to discuss both how to use it, and whether to use it at all (see accompanying Poll).
Comments 4
Total Comments 4
Comments
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I love the shadow tiles. You just have to place them so they make sense. Either to show depth, or to show where light is coming from. If you just place them anywhere, then of course they look silly.
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Posted January 2nd, 2014 at 08:34 AM by ZBeeblebrox
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I've always been a fan of shadow.
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Posted January 9th, 2014 at 11:27 PM by Taeblewalker
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Hi everyone,
My group and I recently added the D&D set to our battle system. We all certainly like the added variety, but you're right, the placement can look a bit silly next to the other tiles. The trick is for us (and we play massive games) is to make the board sensible so that every character can be used to it's potential. I know, this is very time consuming and boards can take days to build. We also incorporated "hero" and Squad" rounds during the draft. This has made the games a bit more level, in that, there is a balance of both. Our games vary from 3-6 hours long depending on how big we wanna go and how many players. (usually we have a 2v2 game with 2000 points per team) How does this stack up around the world of heroscape? I would like to know what you guys think of our style and how you also conduct your games. Hope to hear from you all soon. -Dice |
Posted January 23rd, 2014 at 08:29 PM by Dice Man
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Hi everyone,
My group and I recently added the D&D set to our battle system. We all certainly like the added variety, but you're right, the placement can look a bit silly next to the other tiles. The trick is for us (and we play massive games) is to make the board sensible so that every character can be used to it's potential. I know, this is very time consuming and boards can take days to build. We also incorporated "hero" and Squad" rounds during the draft. This has made the games a bit more level, in that, there is a balance of both. Our games vary from 3-6 hours long depending on how big we wanna go and how many players. (usually we have a 2v2 game with 2000 points per team) How does this stack up around the world of heroscape? I would like to know what you guys think of our style and how you also conduct your games. Hope to hear from you all soon. -Dice |
Posted January 23rd, 2014 at 08:29 PM by Dice Man
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