Molten Valley Battle Report
Well met!
chas and I played a couple of games yesterday on the Molten Valley map.
chas and I played a couple of games yesterday on the Molten Valley map.
I put together my 1,000 point (Delta+) Varkaanan army during breakfast, after the new heroes were released. Along with all the new unique squads and heroes (735 points), I drafted Mimring (140 points) and Master of the Hunt (125), the latter because I was under the misapprehension that the Spirits could only be applied to unique Hunter army cards.
chas, knowing (along with everyone else) that I'd be playing the new Varkaanans,
chose to play 3 squads of Deathreavers (), three Dragons (Moltenclaw, Nilfeim, and Quahon) and the Krav.
After mucking the opening (OM 1 on the Greyspears instead of the Swiftfangs), I eventually was able to set up a ranged pod of Greypears/Arktos on the center raised area nearest me, while chas moved Nilfeim and Moltenclaw onto the corrosponding area on his side.
Mimring moved up early, made one Fireline attack, and then waited until the field was clear to . . .
. . . move below the Tower the Krav had taken, and proceed to devour them one by one, pursuing the last one to the top of the Tower.
chas, knowing (along with everyone else) that I'd be playing the new Varkaanans,
Spoiler Alert!
After mucking the opening (OM 1 on the Greyspears instead of the Swiftfangs), I eventually was able to set up a ranged pod of Greypears/Arktos on the center raised area nearest me, while chas moved Nilfeim and Moltenclaw onto the corrosponding area on his side.
Mimring moved up early, made one Fireline attack, and then waited until the field was clear to . . .
. . . move below the Tower the Krav had taken, and proceed to devour them one by one, pursuing the last one to the top of the Tower.
In the center, I managed to Vault two of my Quickblades adjacent to Moltenclaw and Nilfeim, and subsequently take them out with enhanced Greyspears.
Finally, Quahon was forced off his perch
(sometime after the Krav's demise) by the threat of longer range, and torn apart by various Varkaanan. chas did gain a measure of satisfaction out of later killing Bahadur with a squad of Warforged (filler that he included, forgetting that Tactival Switch does not work on Large units ) towards the end.
In our second game, chas played the Varkaanans, DW9000, DW8000, and Otonashi, while I fielded two squads of Tagawa Samurai Archers, Kaemon Awa, Morgoloth, the Werewolf Lord, and, much bigger , four squads of the Wolves of Badru, whose Pounce was useless against Large/Huge units.
In our second game, chas played the Varkaanans, DW9000, DW8000, and Otonashi, while I fielded two squads of Tagawa Samurai Archers, Kaemon Awa, Morgoloth, the Werewolf Lord, and, much bigger , four squads of the Wolves of Badru, whose Pounce was useless against Large/Huge units.
chas executed the first OM with the Swiftfangs/Greyspears. Then, as he moved up the Deathwalkers, I put a squad of Archers on my hill and shot up a few flanking Varkaanans. When DW8000 finally arrived, he had some scary success with his Rapid Fire Special Attack, but wiffed on his first or second defense roll. Then Morgoloth (the Demon ) tore through the remainder of the flanking Varkanaans, and got height on DW9000,
finally pounding him into scrap, while Kaemon Quick Released his way through the units in chas' center
All dead!
and charged into engagement with the Darkclaws and a couple of Quickblades decimating them on offense and defense (with Counterstrike). Truly Awasome!
End of game.
110 Manauvi
110 Greyspears
100 Quickblades
95 Arktos
80 Swiftfangs
495, 13 spaces
is the standard 500 point army for these guys. The extremely small sample of our two games has lead me to believe certain things:
The ranged pod of Arktos/Greyspears is very strong, and easy to set up. It is tempting to replace the Swiftfangs with Raelin RotV to protect it. Arktos is more valuable alive, boosting the Greyspears' Attack, than dead, boosting their range.
Whatever units I add to the Varkaanans, or replace some of the Varkaanans with, I don't want to compromise the Varkaanans' unreal speed. That's why Cheerleaders like the Raelins and, at higher point totals, Taelord, initially come to mind. Any other units will probably be relegated to Clean Up, because placing OMs on them interrupts the flow of the Varkanaans' momentum. For instance, I fielded the Master of the Hunt (a reasonable 125 points in Delta+) as a natural Spirit destination, but he never got into the game.
The new Varkanaans are great fun to play, and the new heroes are powerful and creative additions to the canon. Congratulations to the VC team for a great job!
finally pounding him into scrap, while Kaemon Quick Released his way through the units in chas' center
All dead!
End of game.
110 Manauvi
110 Greyspears
100 Quickblades
95 Arktos
80 Swiftfangs
495, 13 spaces
is the standard 500 point army for these guys. The extremely small sample of our two games has lead me to believe certain things:
The ranged pod of Arktos/Greyspears is very strong, and easy to set up. It is tempting to replace the Swiftfangs with Raelin RotV to protect it. Arktos is more valuable alive, boosting the Greyspears' Attack, than dead, boosting their range.
Whatever units I add to the Varkaanans, or replace some of the Varkaanans with, I don't want to compromise the Varkaanans' unreal speed. That's why Cheerleaders like the Raelins and, at higher point totals, Taelord, initially come to mind. Any other units will probably be relegated to Clean Up, because placing OMs on them interrupts the flow of the Varkanaans' momentum. For instance, I fielded the Master of the Hunt (a reasonable 125 points in Delta+) as a natural Spirit destination, but he never got into the game.
The new Varkanaans are great fun to play, and the new heroes are powerful and creative additions to the canon. Congratulations to the VC team for a great job!
Comments 6
Total Comments 6
Comments
Great report, thanks for posting.
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Posted August 8th, 2013 at 02:02 PM by Arch-vile |
Awesome, thanks for sharing...its always cool to see the VC units in action.
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Posted August 8th, 2013 at 03:09 PM by ZBeeblebrox |
It's Always Cool . . .Well met! . . . to play them! Especially the Varkaanans. I'll be running them ad infinitum! At 500 points: On another note, What bases should I get for them, and from whom?110 Greyspears 110 Manauvi 100 Quickblades 95 Arktos 80 Swiftfangs 495, 13 spaces, and 120 Bahadur 120 Darkclaws 100 Quickblades 80 Swiftfangs 80 Raelin or Deathreavers x 2 (Classic) or Dund or the Mindflayer (Delta+) 500, 12 or 19 or 13 or 12 spaces, make the most sense to me. |
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Posted August 10th, 2013 at 01:28 PM by kolakoski
Updated August 10th, 2013 at 01:36 PM by kolakoski |
Showcasing his usual matchless Scape skills, K. managed to beat me with the new Varkaanans, and then beat me when I commanded them! But I've now ordered the two boxes of their figures (and others) for my very own, so I can learn to use them. For the next phase, we'll probably be using only some of them at a time in even more mixed armies.
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Posted August 11th, 2013 at 11:50 AM by chas |
Note also in Photo 4 Taeblewalker's blue repaint of Charos, which he's using as Quahon.
Memorable moment in Game Two: My Bahadur stepping up to K.'s eternal favorite Kaemon Awa, and saying "My axe is as big as your whole body!" After hurting KA, the usually dominant samurai was forced to flee behind some Wolves of Badru. Take that! |
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Posted August 13th, 2013 at 10:23 AM by chas |
Added the following to original post:[Well met!] 110 Manauvi 110 Greyspears 100 Quickblades 95 Arktos 80 Swiftfangs 495, 13 spaces is the standard 500 point army for these guys. The extremely small sample of our two games has lead me to believe certain things: The ranged pod of Arktos/Greyspears is very strong, and easy to set up. It is tempting to replace the Swiftfangs with Raelin RotV to protect it. Arktos is more valuable alive, boosting the Greyspears' Attack, than dead, boosting their range. Whatever units I add to the Varkaanans, or replace some of the Varkaanans with, I don't want to compromise the Varkaanans' unreal speed. That's why Cheerleaders like the Raelins and, at higher point totals, Taelord, initially come to mind. Any other units will probably be relegated to Clean Up, because placing OMs on them interrupts the flow of the Varkanaans' momentum. For instance, I fielded the Master of the Hunt (a reasonable 125 points in Delta+) as a natural Spirit destination, but he never got into the game. |
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Posted August 13th, 2013 at 04:19 PM by kolakoski |
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