Heroscapers
Go Back   Heroscapers > Blogs > The Khronicles of Kolakoski and the Gang of Four


Rate this Entry

Stormy Weather! - A Super-Duper-Natural, B-Movie Scenario

Posted April 26th, 2011 at 12:35 AM by kolakoski
Updated July 23rd, 2011 at 05:02 PM by kolakoski (To eliminate the need to peruse all the links.)
Well met!

The Gang of Four is attending My Time To Shine, Dad's homage to a particular, historically significant tournament of Clan's. I am "hosting," at chas' Game Palace, our next monthly gathering on 5/13. This scenario is an opportunity for the Gang of Four to "warm up" for the tournament.

Setup: Each player's army will be 480 points, with no unit having a Power ranking above a B. Valhalla Society restrictions do not apply (go Deathwalkers). The map will be Nadious' Open the Floodgates, with Dungeon tiles instead of Rock (as much as possible), and a few Shadow tiles. Also taking out the battlements along the coast road to give all 6 sides relatively equal access to the interior.


Start Zones: each player shall have a 14-hex (2 linked 7-hexers) Lifeboat, to be beached, in initiative order (separately rolled for), against any 2 (and only 2) adjacent shore hexes on any one of the six sides of the map, at least 8 hexes from any other Lifeboat.

Treasure: There are 3 Treasure Glyphs. 2 are chosen randomly from all available after removing any Brandar's Chests, and one must be a Brandar's Chest. The Glyphs are randomly placed (Power side down) such that one is next to each ruin on the central plateau.

Sirens:


Place a Siren ([Kyntela Gwyn] with Kyntela's stats) on each Treasure Glyph. Feel free to use proxies. The Treasure Glyphs are not available for capture by a player until any of the Sirens is Controlled by one of his units (Controlled meaning Enslaved, Lycanthropy-activated Moon Frenzied, or Mindshackled). Then all the Glyphs (no traps) are available to (and their Power sides may be examined by) that player, and remain untrapped for that player even after all the Sirens are gone. At the moment a Siren is Controlled, she disappears. Sirens may be attacked (and thus be Moon Frenzied) and/or killed. When there are no more Sirens on the map, whether through Control or death, all the Treasure Glyphs immediately become available to all players, but they remain Power side down and, except for those that previously Controlled a Siren, are subject to normal Treasure Glyph rules, with a 3-die (no defense, skulls are unblockable wounds) trap that is sprung on roll of 1-5 on a 20-sider.

Weather: There is a violent storm, with gale force winds, so there is no flying, and all characters have Evasive 2 (+2 Defense against all ranged attacks), except with respect to Super-Duper-Natural Emanations and the Wolves of Badru's Pounce.

Super-Duper-Natural Emanations: The island's Super-Duper-Natural Emanations affect all supernatural actions. The Elf Wizards' Special Attacks, Estivara's Venom Ray, Erevan's Fire Blast, Mindflayer's Psionic Blast, Sharwin's Arcane Bolt, Tul-Bak-Ra's Mind Blast, and Ana's Turn Undead are not affected by the storm, and Evasive 2 does not apply to their attacks. Also unaffected are Arkmer's, Ulganish's, Sonlen's and Pelloth's "normal" ranged attacks. In addition, add 2 to all Control die rolls.

Winning the Game: The first player to be in possession of th Brandar's Chest glyph, on any player's Lifeboat, with no other player's units adjacent to it, i.e., the Lifeboat, immediately sails off with it, i.e., wins the game. After 10 turns, if no one has already won, the player who has killed the most points, based on cumulative, partial scoring (rounded down), wins the game. So keep track of your points, from wounds inflicted on opponents' units, as you go along!
Total Comments 25

Comments

Old
chas's Avatar
The map looks interesting, and it will take a while to build. Thanks for putting all the rules together in one place.

I can see there will be a lot to think about:

Taking the Baltimore units list and subtracting all the fliers!
Do you leave a guard on your boat?
Do you put your captain out there or not?
How to include a team member who can control the Kyntela Gwyns and enemy Captains.

Whew. Its creative, but getting complicated...
Posted April 26th, 2011 at 11:42 PM by chas chas is offline
Updated April 27th, 2011 at 08:23 AM by chas
Old
ZBeeblebrox's Avatar
Wow this looks like fun, can't wait for a Battle report.
Posted April 26th, 2011 at 11:57 PM by ZBeeblebrox ZBeeblebrox is offline
Old
Taeblewalker's Avatar
Yeeesh! I got a headache just reading it! Please don't change the rules! I'll try to come up with an army this week.
Posted April 27th, 2011 at 01:15 AM by Taeblewalker Taeblewalker is offline
Old
chas's Avatar
STORMY WEATHER
or
A Pirate's Lament

Arr, Matey, since you're buying a round, I'll tell ye the dreaded secret all we older pirates know. And you don't see many old retired pirates like meself around, now do you? For its the sad truth that being a successful pirate is far worse for the likes of you and me than failing and falling in search of adventure on land or sea. For you see, once you've got treasure, unless you and your crew spend it quickly, it becomes a lead weight that will pull you down to Davy Jones' locker quick enough. Because if there's one thing a pirate can't survive often, its...responsibility! For most of us its live hard, live free, and die young. A chest full of truly tremendous wealth is the worst curse of the Pirate Brotherhood, and that's for sure!

So it was, many a year ago, that the successful pirate Bartholomew Jackson, after a long career of both pleasure and plunder, found himself pursued by jealous lesser fry in his ship out to sea. For not even a pirate haven like this one would be safe for a man with such a large amount of gold and jewels aboard. But Jackson was lucky--or unlucky, depending how's you look at it. For in his wanderings, searching for a safe port to live out his final years, his ship one night was finally struck on the reef of an uncharted island in a storm. Then the crew put off the stricken ship in small boats. But in the awful storm only one, with Jackson and and a few mates rowing and bailing for dear life, managed to get to shore 'midst the great high storm waves, with his treasure chest. And wasn't one of them me very own great uncle Frederick the Fearless? Aye, they gained the shore like drowned rats; more dead than alive.

The next morning, so tired that they could hardly move, they were met on the beach by lovely lasses, and the exhausted men were taken in, and cared for. And sure, the ladies were beautiful, but also deadly. For these were were the fey sisters, the dreaded Kyntelas of Gwyn! Sea witches they were and are, who live alone to beguile passing ship crews and keep them there forever. There the terrible sirens made the pirates so happy that the conscious passage of time seemed to stop for them. And so they died without ever wanting to leave. But they did grow older, in fact faster than you or I would, for they were all used up by the magics of the island! Years later,when only their bones were left, the treasure passed on to the ever young mistresses of the island, and was put in with the even larger hoard of riches the sisters had amassed over the centuries. They say to this day that all that great treasure of now and of ages past is still there for the taking, for any foolish enough to go after it.

For on Gwyn Island the wind ever blows, so no ship can anchors near in. Mind you now, a brave party might take a small boat ashore likewise, but none that ever tried it have returned. For the dread sisters guard their untold wealth in their fortress to this very day, and they are jealous of their island and their gold. They sit on it like dragons, never leaving to spend some of it like you or I would--more's the pity. For what use is gold unspent? But they say that if you have enough of it it casts a spell on you, so that all you want to do is keep it safe from those who want to steal it from you, like Jackson, and many a man before him!

Aye, if I wasn't too old now for adventuring on the ocean, I might have a look myself. Is there a sea chart that could lead you to the island, you ask? Well, if you have money to spend, I might know of a friend, who knows a friend who once passed by the island but wisely kept sailing on...but first, let's see the color of your money, eh?
Posted April 27th, 2011 at 08:00 AM by chas chas is offline
Updated April 27th, 2011 at 08:33 AM by chas
Old
kolakoski's Avatar
Well met!

And well done, chas! Now to the tasty part - army building. See the related thread in the Competitive Armies forum.
Posted April 27th, 2011 at 08:59 AM by kolakoski kolakoski is online now
Updated April 28th, 2011 at 02:26 PM by kolakoski
Old
Nadi's Avatar
I feel honored to have you use a map for this scenario. Sounds like a blast! I may have to get our group to try it out!!!!!!
Posted April 28th, 2011 at 03:17 PM by Nadi Nadi is offline
Old
kolakoski's Avatar

Map Question/Speculation

Well met!

The reason I instituted the ban on flying was that the map seemed particularly friendly to them. What I can't determine from the picture, although you pros out there probably can from examining the Download, is whether it is prohibitively unfriendly to double-spaced figures. It certainly looks like they can't climb the interior stairwell, but the outer areas are obscured. As it is, I will prepare 2 armies, and choose one based upon a closer examination of the map when I arrive, although, given all the ladders anyways, I'll probably just eschew double-spacers.
Posted April 28th, 2011 at 04:16 PM by kolakoski kolakoski is online now
Old
Nadi's Avatar
The most inner-part of the map (deep hole) is obviously a no-go for doubles. But, the area with the ruins and outer 'steps' leading to them should be alright for doubles. You can always back out that '15' sized tree and open it up a little more, giving them good room to move around and making the middle area easier to access.
Posted April 28th, 2011 at 04:36 PM by Nadi Nadi is offline
Old
kolakoski's Avatar

Mastermind Required?

Well met!

I'm not sure. Very good? Yes, as he was in Pirates! (from whence came the Captain Rules). Too good? I hope not. But I fear the chaos that I'm beginning to envision, what with all the additional Controlling going on.
Posted April 28th, 2011 at 06:49 PM by kolakoski kolakoski is online now
Old
kolakoski's Avatar

Anti-Mastermind Armies

Well met!

I'm having a public, internal debate about the Mindflayer in this scenario. It's another case of, "Oh, he's the best for this scenario, so how do I eschew/counter him."

130 Captain Kee-Mo-Shi
110 NotNW
100 Iron Golem
80 Estivara
60 Izumi
480

160 WoB x 2
140 Werewolf Lord
100 Iron Golem
80 Captain Estivara
480, 11 spaces

Or sub in Moresbane for IE, above, or

240 WoB x 3
140 WWL
100 Captain Moresbane
480, 12 spaces
Posted April 29th, 2011 at 10:23 AM by kolakoski kolakoski is online now
Updated April 30th, 2011 at 12:30 PM by kolakoski
Old
chas's Avatar
WoA are less points than you've noted above.

Fixed.
Posted April 30th, 2011 at 09:13 AM by chas chas is offline
Updated April 30th, 2011 at 12:30 PM by kolakoski
Old
kolakoski's Avatar

I'm torn . . .

Well met!

240 WoB x 3 or Wob x2 & Estivara?

with

140 Werewolf Lord
100 Moresbane
480
Posted April 30th, 2011 at 06:16 PM by kolakoski kolakoski is online now
Updated April 30th, 2011 at 06:32 PM by kolakoski
Old
kolakoski's Avatar

Map Change

Well met!

Don't panic! It's still Open the Floodgates. I've just decided to take out the Battlements along the coastline, and replace them with more ruins, to create more viable beaching options.

As a general matter, it is easier to build an existing map than to free build, which I have usually done in the past. To satiate my innate narcissism, though, I will undoubtedly make certain cosmetic (and not so, if I see fit) changes to any map I choose to use.
Posted May 1st, 2011 at 01:00 PM by kolakoski kolakoski is online now
Old
kolakoski's Avatar

Runa Too Deadly . . .

Well met!

Strictly speaking, Runa's Helm of Mitonsoul should also add 2 to its 20-sider, but that would be worse than ridiculous.
Posted May 3rd, 2011 at 02:10 PM by kolakoski kolakoski is online now
Old
kolakoski's Avatar

Pounced From Contention . . . ?

Well met!

As Pounce is considered a ranged attack . . .

Ah well! Back to the drawing board . . .
Posted May 3rd, 2011 at 02:41 PM by kolakoski kolakoski is online now
 
Recent Blog Entries by kolakoski

All times are GMT -4. The time now is 01:40 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.