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Rating: 6 votes, 3.67 average.

HeroScape: the Lost Scenarios! #3 & #4

Posted March 29th, 2011 at 12:26 PM by truth
Updated March 29th, 2011 at 01:13 PM by truth
HeroScape: the Lost Scenarios! continue to be released by TheGuru.

Scenario #3, Utgar's Invasion at Feldspar Pass,
and multiplayer #4, Chaos in the Catacombs (pictured below) are now available.

Total Comments 16


1Mmirg's Avatar
These are excellent. Mmirg-tested, Mmirg-approved . Thanks for all your work!
Posted March 29th, 2011 at 12:45 PM by 1Mmirg 1Mmirg is offline
ZBeeblebrox's Avatar
The catcombs looks awesome, Wandering Monsters just too cool.
Posted March 29th, 2011 at 01:18 PM by ZBeeblebrox ZBeeblebrox is offline
Lamaclown's Avatar
The solution for wandering/neutral monsters is excellent!

Thanks for posting these!
Posted March 29th, 2011 at 02:23 PM by Lamaclown Lamaclown is offline
obfuscatedhippo's Avatar
These are awesome, thank you for sharing!

The catacombs sounds like a great time, and fun scenario for multi-player. Wandering monsters will be a blast!
Posted March 29th, 2011 at 02:24 PM by obfuscatedhippo obfuscatedhippo is offline
Jexik's Avatar
I don't like multiplayer heroscape in general, but I absolutely adored the Chaos in the Catacombs scenario.
Posted March 29th, 2011 at 02:32 PM by Jexik Jexik is offline
Johngee's Avatar
Verrrrry interesting... I love the holes in the middle of the Catacombs map, it gives you someplace to throw your dice.
Posted March 29th, 2011 at 06:15 PM by Johngee Johngee is offline
Updated March 29th, 2011 at 06:25 PM by Johngee (added after thought rather than double post)
Schulzy's Avatar
Are commons allowed in this? It would seen that a common squad would fit in the adventuring party (though no treasure grabbing for them). I would assume commons are allowed as wandering monsters.
Posted March 29th, 2011 at 06:39 PM by Schulzy Schulzy is offline
Darkmage7a's Avatar
I'm not one for leet speak much but, OMG W00T!
Posted March 29th, 2011 at 06:56 PM by Darkmage7a Darkmage7a is offline
Hendal's Avatar
awesomeness abounds I tell you, thanks so much for kicking these down to the unworthy!
Posted March 29th, 2011 at 09:42 PM by Hendal Hendal is offline
thats awsome man do you play combat hex[IMG]http://www.heroscapers.com/community/revolver[/IMG]
Posted March 29th, 2011 at 10:29 PM by CommandoJones99 CommandoJones99 is offline
Scapemaster's Avatar
@Schulzy, If you take a look at the strating zones, you'll notice they only have 5 spaces for each player. The best common you could get in there would be DK's of Mezzodemons. So you'd be better off with a solid group'o'heroes.
Posted March 30th, 2011 at 01:07 AM by Scapemaster Scapemaster is offline
Prometheus's Avatar
The Cavern Wall Movement is interesting. I interepret that as essentially saying "if it works thematically, you can do it," and I like a scenario that can just say that and leave it to the players' common sense.
Posted March 30th, 2011 at 11:50 PM by Prometheus Prometheus is offline
1Mmirg's Avatar
One comment on Commons. My son played Moltenclaw with a squad of Scales + Siege. He did well. You have to treat your Commons more carefully, but they helped extend Moltenclaw's life and efficiency. It was an interesting party/army and he really enjoyed it.
Posted March 31st, 2011 at 10:03 AM by 1Mmirg 1Mmirg is offline
dok's Avatar
When I was ticking off what I thought were the best possible armies for CitC, Moltenclaw+Greenscales+Kaemon was one of the top choices that came to mind. Subbing in Siege for Kaemon isn't far off.

ETA: and @scapemaster, one of the other ones I mentioned was Mezzodemonsx2 + Captain America. But if you don't allow Marvel, then there's no reasonable build that allows multiples of a common squad.

(And if you do allow Marvel, then Eldgrim+Silver Surfer is pretty nasty.)
Posted March 31st, 2011 at 12:25 PM by dok dok is online now
Updated March 31st, 2011 at 12:47 PM by dok
Taeblewalker's Avatar
We tried this today. A question came up.

Let's say Player 1 has Krug is his army, who has received a Lycanthropy Token, and become a hybrid. Krug is also carrying 2 treasure glyphs.
Also, a Werewolf Lord is a wandering monster.

Now, Player 2 takes a turn with the Werewolf Lord wandering monster, and rolls successfully to take a turn with Krug. Does Krug:

A) have to drop the glyphs, since for the turn he is controlled by a wandering monster, and is therefore not a part of any Player's army? OR
B) keep the glyphs, since the WereWolf Lord and by extension Krug are temporarily part of Player 2's army?

If B is correct, can Player 2 walk Krug off Player 1's start zone? In any case, if Krug walks off with those glyphs, who gains credit for them: Player 2, for walking off with them, or Player 1, since control of Krug returns to Player 1 after the turn is over?
Posted April 11th, 2011 at 12:03 AM by Taeblewalker Taeblewalker is offline

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