Me + Basic economics + Heroscape
The Angry Teddy Bear
Posted January 29th, 2010 at 12:10 PM by Jexik
Krug is the closest that Heroscape has come to design perfection. From his sculpt to his personality, from his special powers to his class, from his price to his posture, from head to toe, Krug really stands out several years after his release. Why is that?
He is imposing, yet lovable. He's got a big, bulky sculpt and a wicked looking club for a sword, and yet, when you look at his big dumb face and sagging paunch, you get the feeling that he's just getting dragged along on this war because he's very suggestible. And really big. He's the Lennie Small of Heroscape.
Okay, so people think that he's cute for a brute. That's weird. What about gameplay?
When it comes to the left side of the card, his powers are rather elegant and work well together. Sure, we had already seen Double Attack with Syvarris, but combining that with Wounded smash for an exponential increase in raw threatening might was a stroke of design genius. As a Relentless Beast, he also gains bonding with Arrow Gruts and an attack bonus from the oft-neglected Khosumet, which helps make him a useful part of larger armies as well. This Troll certainly isn't an Island. (But if he were, he'd be one of those volcanic ones where everyone still likes to build resorts).
On the right side of the card, there's even more goodness. All of his raw power is kept in check by his five movement and one range. He's deadly, but there are ways to play around him. And at eight lives and three defense, there is ample room to get his Wounded Smash going, and yet, plenty of opportunity for people to feel like they're making progress in killing him, unlike the low-life, high-defense behemoth, Major Q9.
As an emergent property of his design, Krug helped early competitive Heroscape players realize the power of common ranged squads, despite not being one himself. They arose as one of the best ways to counter him. He may have single-handedly boosted Heroscape expansion sales to help create the game we know today, and there are still few figures which create as much tension and excitement as Krug continues to do nearly every time he hits the table.
Awesome job on Krug, early designers and playtesters!
He is imposing, yet lovable. He's got a big, bulky sculpt and a wicked looking club for a sword, and yet, when you look at his big dumb face and sagging paunch, you get the feeling that he's just getting dragged along on this war because he's very suggestible. And really big. He's the Lennie Small of Heroscape.
Okay, so people think that he's cute for a brute. That's weird. What about gameplay?
When it comes to the left side of the card, his powers are rather elegant and work well together. Sure, we had already seen Double Attack with Syvarris, but combining that with Wounded smash for an exponential increase in raw threatening might was a stroke of design genius. As a Relentless Beast, he also gains bonding with Arrow Gruts and an attack bonus from the oft-neglected Khosumet, which helps make him a useful part of larger armies as well. This Troll certainly isn't an Island. (But if he were, he'd be one of those volcanic ones where everyone still likes to build resorts).
On the right side of the card, there's even more goodness. All of his raw power is kept in check by his five movement and one range. He's deadly, but there are ways to play around him. And at eight lives and three defense, there is ample room to get his Wounded Smash going, and yet, plenty of opportunity for people to feel like they're making progress in killing him, unlike the low-life, high-defense behemoth, Major Q9.
As an emergent property of his design, Krug helped early competitive Heroscape players realize the power of common ranged squads, despite not being one himself. They arose as one of the best ways to counter him. He may have single-handedly boosted Heroscape expansion sales to help create the game we know today, and there are still few figures which create as much tension and excitement as Krug continues to do nearly every time he hits the table.
Awesome job on Krug, early designers and playtesters!
Total Comments 11
Comments
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Posted January 29th, 2010 at 12:20 PM by dok
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Ah, no wonder it took me all of 10 minutes to write this.
Oops. |
Posted January 29th, 2010 at 12:27 PM by Jexik
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Krug, eh . . . let's see . . .
140 Othkurik (subbing for the more expensive Zelrig) 120 Krug 80 Thorgrim 80 Deathreavers x 2 40 Theracus 30 Eldgrim 10 Otonashi 500 or 140 Othkurik 120 Krug 80 Raelin 80 Saylind 80 Deathreavers x 2 500 |
Posted January 29th, 2010 at 12:31 PM by kolakoski
![]() Updated January 29th, 2010 at 12:47 PM by kolakoski |
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Great argument for the elegance of Krug's design, Jexik. I think it's telling that the big guy still pops up in many armies to this day, but nobody really considers him broken or unmanageable.
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Posted January 29th, 2010 at 12:47 PM by Sherman Davies
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kolakoski, for that first army... it seems like your goal is to buff up Krug's move and defense. But you're a bit short on offensive figures there. So rather than using rats and Theracus, why not bring the champions into battle with some bonding activations?
140 Knights x2 80 Thorgrim 30 Eldgrim 120 Krug 120 Kaemon Awa 10 Isamu 500, 14 hexes I would have probably suggested Krav or AE in stead of Kaemon, but, you know. Of course, the obvious Krug armies are the ones involving Arrow Gruts. I actually like tossing Nerak in there along with Raelin, for some seriously buffed up orcs. At 510, I think this army is really sick: 160 Arrow Gruts x4 100 Swog Rider x4 50 Nerak 80 Raelin 120 Krug 510, 25 hexes, drop a grut |
Posted January 29th, 2010 at 01:14 PM by dok
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I like Krug and Othkurik together. I like Saylind to get Krug close to the front, but I want Raelin. I could probably get by with only 1 squad of Deathreavers. What to do . . . ? As you know, I like Krug and Zelrig together too, but . . . ?
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Posted January 29th, 2010 at 02:02 PM by kolakoski
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And with Krug you can use Ye Oldest D&D Joke Ever. Just include a bridge on the map, and place a sign that says:
"STOP--PAY TROLL!" |
Posted January 29th, 2010 at 02:14 PM by chas
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I still find it odd that in a one-on-one matchup, Sudema can beat this guy. If he doesn't have Wounded Smash. I've actually tried this before, and she does work great--as long as you're not stupid and use Stare of Stone instead of attacking.
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Posted January 29th, 2010 at 06:00 PM by Sujoah
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Just wanted to add that I love that Krug (who I truly believe to be one of the most thematic and excellent HS figures) does use a recycled power. He is the posterboy for the possibility (the excellence!) of re-using a power in a significantly different situation. And a reminder that everything doesn't need to be "new" to be awesome.
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Posted January 30th, 2010 at 11:38 AM by 1Mmirg
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Whoa, that was a great read! I am glad I decided to check out your blog, because this really interesting.
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Posted February 3rd, 2010 at 01:48 PM by Killz
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Last weekend, I finally won a tourney with my favorite figure.
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Posted May 4th, 2011 at 07:40 PM by Jexik
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