View Full Version : Public Design Workshop 2.0
japes
August 24th, 2023, 09:22 AM
Welcome to the C3G Public Design Workshop!
https://assetsio.reedpopcdn.com/5-best-and-worst-comic-events.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp
What is this thread for?
This thread is a space for all Allies, fans, and onlookers to post their ideas about new designs. Sharing ideas, brainstorming, and workshopping with others are all encouraged.
Everyone is welcome to post their thoughts here. Nearly every C3G Hero began by posting their ideas in this very thread. Please note that designs outside of the C3G Approved Properties (https://www.heroscapers.com/community/showthread.php?t=57776) list might need some discussion before they are allowed to go through the process.
In the next post, you will find a list of designs by various individuals. If you post a design, it will be added here. We ask that you keep all of your designs in one post so they can be easily linked here (see links below as examples).
When posting a design, please use this formatting:
Character (Identity)
http://heroscapers.com/c3g/2released/cards/png/C3G2_!test.png
Card PDF (http://heroscapers.com/c3g/2released/cards/pdf/C3G2_!test.pdf)
NAME =
IDENTITY =
UNIQUENESS =
SPECIES =
CLASS =
PERSONALITY =
SIZE/HEIGHT =
LIFE =
MOVE =
RANGE =
ATTACK =
DEFENSE =
POINTS =
ABILITY NAME
(Insert text)
FACTION =
PUBLISHER =
KEYWORDS =
SYMBOLS =
RELEASE NAME: blurb
Resources and Rulings
The suggested figure for this unit is a Heroclix figure: set name #000 / figure name
See this card's wiki page for synergies and strategies!
Credits
Legacy design: OriginalLDName
Playtesters:
...
...
Card art: ...
Comic creators: ...
Updates
N/A
How do I make one of my designs official?
C3G holds a fan vote on a regular basis to determine units to be designed in public, known as the Public Design. When a Public Design is started, we will begin taking nominations for the next Public Design in the C3G Public Design Nominations thread. Any design by an Ally is eligible for nominations as long as that Ally has completed at least one playtest in the last month and would not be running two concurrent designs. Voting will begin when the current Public Design (The Book of Squirrel Girl) is in public playtesting and will close when that design is voted for release.
If you are an Ally or fan and would like to run one of your designs officially, you can also do so by acquiring 15 Reward Points through playtesting. To get involved, check out the Playtesting Sign-Up (https://www.heroscapers.com/community/showthread.php?t=30002). Once you have accrued 15 points, you may request to run one of your designs by posting in this thread. If the Heroes approve, you're on your way!
MrNobody
August 26th, 2023, 12:37 PM
I went and switched out the weird random cardboard image with a Marvel vs. DC image. :p
japes
August 26th, 2023, 02:35 PM
I went and switched out the weird random cardboard image with a Marvel vs. DC image. :p
Is that what that was supposed to be
MrNobody
August 26th, 2023, 02:39 PM
I went and switched out the weird random cardboard image with a Marvel vs. DC image. :p
Is that what that was supposed to be
It used to be a C3G banner, but at some point the source image seems to have changed to some sort of cardboard texture? I don't think anyone really knows what happened.
Tornado
September 11th, 2023, 01:27 PM
https://i.pinimg.com/736x/ae/aa/45/aeaa459c2c05bd8861b4302ac9758457.jpg
NAME = SLAINE
IDENTITY = SLAINE MAC ROTH
UNIQUENESS = UNIQUE HERO
SPECIES = HUMAN
CLASS = WARRIOR / CHAMPION
PERSONALITY = SAVAGE
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 4
POINTS = ???
BRAINBITER
When Slaine has height advantage and attacks an adjacent figure, all feints count as one additional hit.
WARP SPASMS
If Slaine has two or more wounds, Slaine has Super Strength and add 2 to his Move, Attack and Defense and he must attack all adjacent figures.
DANU'S CHOSEN
If Slaine has fewer than two wounds and would be defeated, he instead receives two wounds.
FACTION = ?
PUBLISHER = 2000AD
KEYWORDS =
SYMBOLS =
https://2.bp.blogspot.com/__p6Clhn9WDI/TDputUGYCCI/AAAAAAAAHjo/inMtjI6-0Lg/s1600/Slaine2.jpg
https://www.heroscapers.com/community/showthread.php?t=33035&page=2115
Ronin
September 15th, 2023, 04:46 PM
Danu's Chosen feels a bit niche, which is maybe fine if that's all you have in mind for it! I do wonder if he wouldn't intentionally get offed by something like McGillis' ability to cut to the chase and get him powered up. (McGillis would get a free move off that but not full bonding, which is neat). Maybe that kind of synergy is in there intentionally?
I like the take on warp spasms though it'd probably need a bit more language in there somewhere.
AlexH12
September 23rd, 2023, 06:25 PM
My first adaptation to 2.0. I figured that starting out with non essential Warbound would make it easier to test future Warbound. Let me know what you all think, as I plan to make this my first 2.0 design whenever possible.
https://cdn.marvel.com/content/1x/silver_savage.jpg
NAME = SILVER SAVAGE
IDENTITY = NORRIN RADD
UNIQUENESS = UNIQUE HERO
SPECIES = ZENN-LAVIAN
CLASS = GLADIATOR
PERSONALITY =
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = ???
NO MORE SLAVES
At the beginning of Silver Savage's activation, you may remove an unrevealed Order Marker from this card. All opponents must return any figures they control within 5 clear sight spaces of Silver Savage to their original owners.
SAVAGE MACE SPECIAL ATTACK
Range 1. Attack 7.
Silver Savage may only use this special attack on figures he started his turn adjacent to. If you inflict 1 or more wounds with this special attack, you may Knockback the defending figure by placing it on an empty space exactly X spaces from its current position, where X is the number of skulls rolled in the attack. A figure moved by this special power never takes any leaving engagement attacks but can receive any falling damage that may apply.
SILVER SHIELD
When Silver Savage rolls defense dice, you may count one blank rolled as either 1 or X additional shields. X is equal to the minimum spaces between Silver Savage and the attacking figure or.
FACTION = WARBOUND ?
PUBLISHER = MARVEL
KEYWORDS =
SYMBOLS = SUPER STRENGTH, FLYING
MrNobody
September 24th, 2023, 08:04 PM
Still dig the design. I've bandied about some tweaks to the Warbound behind closed doors, would be happy to rope you in on that at some point.
I'm pretty sure Silver Shield doesn't need the 1 callout, since outside of really weird situations (ladders?) a figure will always be at least 1 space away from Surfer.
AlexH12
September 24th, 2023, 11:26 PM
Still dig the design. I've bandied about some tweaks to the Warbound behind closed doors, would be happy to rope you in on that at some point.
I'm pretty sure Silver Shield doesn't need the 1 callout, since outside of really weird situations (ladders?) a figure will always be at least 1 space away from Surfer.
I think I just misinterpreted it, I was thinking adjacency would make it 0 for some reason lol
Tornado
September 27th, 2023, 08:29 PM
Danu's Chosen feels a bit niche, which is maybe fine if that's all you have in mind for it! I do wonder if he wouldn't intentionally get offed by something like McGillis' ability to cut to the chase and get him powered up. (McGillis would get a free move off that but not full bonding, which is neat). Maybe that kind of synergy is in there intentionally?
I like the take on warp spasms though it'd probably need a bit more language in there somewhere.
Thanks for the feedback! Thought I replied already.
Pretty open on the design as that is quite old.
Definitely needs some wording help.
Soundwarp SG-1
September 27th, 2023, 08:33 PM
Still dig the design. I've bandied about some tweaks to the Warbound behind closed doors, would be happy to rope you in on that at some point.
I'm pretty sure Silver Shield doesn't need the 1 callout, since outside of really weird situations (ladders?) a figure will always be at least 1 space away from Surfer.
The power is checking for spaces between, not spaces away.
An adjacent figure has 0 spaces between them and Surfer.
Yodaking
September 28th, 2023, 11:50 PM
Silver Surfer Gladiator is one I didn't know I needed, but now I do.
Knockback is a defined term in the rules, so you won't have to explain as much in the SA text. Just a FYI, 'placing' a figure is a specific game term that comes with a no swipes mechanics, so you'll be able to trim that as well.
I like the theme of the No More Slaves ability, I'm just not sure how often it will come into play. When it does, it might feel a little bad if it's a hard counter to another units entire tool kit.
Lord Zed
October 6th, 2023, 07:57 PM
Here is my attempt at Scrooge McDuck. I wanted to go for Scrooge in his working prime, working at whatever came along.
https://www.wolfstad.com/dcw/blog/img/boom/los2/480/LifeTimesScroogeV2_HC_rev_Page_01.jpg
NAME = Scrooge McDuck
UNIQUENESS = UNIQUE HERO
SPECIES = DUCK
CLASS = ADVENTURER
PERSONALITY = DRIVEN
SIZE/HEIGHT = MEDIUM 4
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ???
SHARPER THAN THE SHARPIES
At the start of the game you may either give Scrooge McDuck one class or one faction represented in your army for the remainder of the game. If Scrooge McDuck is on a space with height advantage, he may roll an additional attack die.
TOUGHER THAN THE TOUGHIES
At the start of the game, choose a unique hero from your army. Whenever the chosen hero receives a wound, you may place a gold marker on this card. Scrooge McDuck may use a gold marker to add +1 to his attack or defense for each gold marker on this card.
SMARTER THAN THE SMARTIES
After moving Scrooge McDuck, you may choose an opponent's figure within 4 clear sight spaces and reveal an order marker from that figure's card. If it is an "X" Order Marker, once per game you may place it unrevealed on a card in your army for the remainder of the round. When the round is over return the order marker to its original owner. This order marker may be revealed like other order markers in your possession. If the revealed Order Marker is not an "X," return it to the figure's card.
FACTION = DUCKBERG ?
PUBLISHER = DISNEY
KEYWORDS =
SYMBOLS =
Tornado
October 6th, 2023, 09:02 PM
Fun. First power sort makes him the new Meggan. Adventurer is already a strong Class.
For the second power, does use a marker mean remove the markers?
For the last power I think you just want to view the OM instead of revealing.
Really like Duckberg Faction.
Yodaking
October 6th, 2023, 09:21 PM
Scrooge McDuck!
Without him having an X reveal ability, that last ability is really only useful for an ally with an X reveal ability. Do you have some allies in mind that will be using the X?
Lord Zed
October 6th, 2023, 09:29 PM
Fun. First power sort makes him the new Meggan. Adventurer is already a strong Class.
For the second power, does use a marker mean remove the markers?
For the last power I think you just want to view the OM instead of revealing.
Really like Duckberg Faction.
Is adventurer the wrong fit?
I have changed the last two powers, how is this?
TOUGHER THAN THE TOUGHIES
At the start of the game, choose a unique hero from your army. Whenever the chosen hero receives a wound, you may place a gold marker on this card. Scrooge McDuck may remove a gold marker to add +1 to his attack or defense for each gold marker on this card.
SMARTER THAN THE SMARTIES
After moving Scrooge McDuck, you may choose an opponent's figure within 4 clear sight spaces and view an order marker from that figure's card. If it is an "X" Order Marker, once per game you may place it unrevealed on a card in your army for the remainder of the round. When the round is over return the order marker to its original owner. This order marker may be revealed like other order markers in your possession. If the revealed Order Marker is not an "X," return it to the figure's card.
Lord Zed
October 6th, 2023, 10:28 PM
Scrooge McDuck!
Without him having an X reveal ability, that last ability is really only useful for an ally with an X reveal ability. Do you have some allies in mind that will be using the X?
I was thinking Donald. But I wanted to him to be useful in multiple scenarios.
Ericth74
October 6th, 2023, 10:53 PM
Just a heads up, currently these are the current IPs that are approved for designs.
Approved properties here (https://www.heroscapers.com/community/showpost.php?p=2411051&postcount=1)
Doesn’t mean it isn’t a fun exercise to work on something approved or not, just wanted to let you know.
Lord Zed
October 7th, 2023, 02:12 AM
Just a heads up, currently these are the current IPs that are approved for designs.
Approved properties here (https://www.heroscapers.com/community/showpost.php?p=2411051&postcount=1)
Doesn’t mean it isn’t a fun exercise to work on something approved or not, just wanted to let you know.
Oh man, my bad. I thought Scrooge was approved as a comic character. Sorry about that.
Ericth74
October 7th, 2023, 06:32 AM
Just a heads up, currently these are the current IPs that are approved for designs.
Approved properties here (https://www.heroscapers.com/community/showpost.php?p=2411051&postcount=1)
Doesn’t mean it isn’t a fun exercise to work on something approved or not, just wanted to let you know.
Oh man, my bad. I thought Scrooge was approved as a comic character. Sorry about that.
Nothing to be sorry about. People brainstorm out all sorts of future ideas.
Tornado
October 7th, 2023, 09:09 AM
Looks like we need an Out There 2.0 thread.
Yodaking
October 7th, 2023, 02:32 PM
I seem to recall seeing a design idea for Scrooge before. Either on Discord or in the 1.0 Out there thread. Pretty sure he was an Adventurer then as well.
IAmBatman
October 7th, 2023, 03:10 PM
Soundwarp had one. Definitely agree Adventurer is a good fit for him. I think the point being made on that was that an ability to change his class isn't that interesting when he already has a pretty useful class.
Soundwarp SG-1
October 7th, 2023, 03:17 PM
Here (https://www.heroscapers.com/community/showpost.php?p=2457395&postcount=1143) was mine
Lord Zed
October 9th, 2023, 01:21 PM
Here (https://www.heroscapers.com/community/showpost.php?p=2457395&postcount=1143) was mine
I saw yours, I liked it. I wanted to go for a younger Scrooge so as not to step on your toes.
japes
October 9th, 2023, 11:34 PM
Looks like we need an Out There 2.0 thread.
Feel free to start one up. You tend to be the champion of the Public folks so it makes sense for you to have the OP there.
Lord Zed
November 8th, 2023, 01:29 PM
Here are some One-Shots. I'm not sure about the formatting. My goal is to have some small point add-ons that could help fill out an army. Something in the range of 5-30 pts.
NAME = QUIPPY REMARK
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = ??
QUIPPY REMARK
When an opponent within two spaces rolls a d20, you may play this card to add or subtract 2 from the result.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
NAME = ADRENALINE RUSH (Yodaking's idea)
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = 5??
ADRENALINE RUSH
Before activating a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
PUBLISHER:
REQUIREMENTS: At least one figure in your army with a range of 1
KEYWORDS:
NAME = RECKLESS ATTACK
UNIQUENESS = COMMON
TYPE = ONE-SHOT
POINTS = ??
RECKLESS ATTACK
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this round.
PUBLISHER:
REQUIREMENTS:At least one figure in your army with a range of 1
KEYWORDS:
NAME = FLASH OF INSPIRATION
UNIQUENESS = UNIQUE
TYPE = ONE-SHOT
POINTS = ??
FLASH OF INSPIRATION
When you roll a d20, you may play this card to add or subtract 4 to the results.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
Yodaking
November 8th, 2023, 04:49 PM
I'd link the quippy remark to 1+ personality types just based on theme, not everyone is a talker. Not sure how the permanent add on would work, the idea of the one-shot is it's a one time effect. Making it work for an entire game I feel would drive the points up a bit. Maybe just have the +/- X to a d20 effect only trigger when it would change the outcome, and leave it as a once per use deal that is common. So you could draft multiples and keep it cheap to draft.
The defense subtraction from Adrenaline Rush needs to last longer than the turn, or it has no game impact.
Flash of Inspiration throws up some red flags for me. +/- 7 on the right d20 ability could be game changing.
Lord Zed
November 8th, 2023, 08:31 PM
I'd link the quippy remark to 1+ personality types just based on theme, not everyone is a talker. Not sure how the permanent add on would work, the idea of the one-shot is it's a one time effect. Making it work for an entire game I feel would drive the points up a bit. Maybe just have the +/- X to a d20 effect only trigger when it would change the outcome, and leave it as a once per use deal that is common. So you could draft multiples and keep it cheap to draft.
I like that. That will make it less fiddley, any recommendation on personalities to include? Do you think +/- 1 is enough or should it be 2?
The defense subtraction from Adrenaline Rush needs to last longer than the turn, or it has no game impact.
Oh good catch, I meant for that effect to last till the end of the round.
Flash of Inspiration throws up some red flags for me. +/- 7 on the right d20 ability could be game changing.
Would 4-5 be less game breaking?
Yodaking
November 8th, 2023, 09:00 PM
I would start at +/- 2, but I used X above to indicate it could end up a different number after testing. As for personalities, I would look at the cards of characters you feel are quippy in nature. Spidey & Deadpool come to mind for me. I'm sure there are a lot of others.
+4 is worth exploring on the Inspiration idea to see if you can break it.
Lord Zed
November 9th, 2023, 01:07 PM
I have updated the following:
From:
QUIPPY REMARK
NAME = QUIPPY REMARK
TYPE = UNIQUE ONE-SHOT (PERMANENT)
POINTS = ??
During setup, Select one Unique Hero in your army to attach this one-shot to. That Hero can use the power of this one-shot as if it were written on their card.
Once per round when an opponent within 2 clear spaces rolls a d20, you may add or subtract 1 from the result.
To:
QUIPPY REMARK
NAME = QUIPPY REMARK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
When an opponent within two spaces rolls a d20, you may play this card to add or subtract 2 from the result.
I wonder though, is there another way aside from tying to a specific personality/personalities? There is such a panoply of spider-people alone, will they all have a similar personality? Also, I think about Superman defeating Mxyzptlk. Many times Superman used clever words to defeat him. Maybe changing it from Quippy to something more universal... I don't know.
From:
ADRENALINE RUSH
NAME = ADRENALINE RUSH (Yodaking's idea)
TYPE = UNIQUE ONE-SHOT
POINTS = 5??
After revealing an OM on a card for a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
To:
ADRENALINE RUSH
NAME = ADRENALINE RUSH (Yodaking's idea)
TYPE = UNIQUE ONE-SHOT
POINTS = 5??
Before activating a figure with a range of 1, play this card to add +2 Move and +1 Attack to that figure for this turn.
From:RECKLESS ATTACK
NAME = RECKLESS ATTACK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this turn.
To:
RECKLESS ATTACK
NAME = RECKLESS ATTACK
TYPE = UNIQUE ONE-SHOT
POINTS = ??
Before rolling attack dice for an adjacent attack, play this card to add +1 attack and -1 Defense to the attacking figure for this round.
From:
FLASH OF INSPIRATION
NAME = FLASH OF INSPIRATION
TYPE = UNIQUE ONE-SHOT
POINTS = ??
One time per game you may add or subtract 7 to a single d20 roll that you make.
To:
FLASH OF INSPIRATION
NAME = FLASH OF INSPIRATION
TYPE = UNIQUE ONE-SHOT
POINTS = ??
When you roll a d20, you may play this card to add or subtract 4 to the results.
I am not sure what would be unique and what would be uncommon/common. I imagine being able to draft a couple to round out an army and make it feel unique, but maybe limiting how many one-shots can be used per turn. I don't know if there is this kind of limiting vocabulary in the one-shot rules.
Yodaking
November 9th, 2023, 04:31 PM
The One Shots follow the old Spell Rules, we just opened up the Spell Rules from 1.0 to let other types of units make use of the concept. So the one shot spells have a Magical Affinity requirement to use. A future potential trick arrow one shot would require an Archer keyword to use.
Common one shots are often lower impact and represent something that might occur/appear multiple times during a single superhero fight. Unique one shots are often mid to high impact and/or represent a more exclusive group of themed events/objects that you wouldn't expect to be happening 3 times per round (ie. once per OM reveal).
Yodaking
November 9th, 2023, 05:02 PM
Just some general design concepts related to one shots I can share based on my previous experience with spells.
The fact that only a limited number of figures (MD + a few more) could use the spells helped to keep the cost of spells down somewhat. That was because the possibility existed that a drafted spell never would be cast when you only had one spell caster on your team. You could always draft multiple spell casters to increase the odds of being able to cast each spell drafted, but drafting an army of all spell casters generally meant you were missing out on other things from an army building stand point. There was a natural limiting factor to the number and types of spells you might draft into an army as a result.
So as we explore a wider range of one shot ideas, keep in mind that the more universally useful a one shot is, the more expensive it will end up costing. If everyone you draft into an army, no matter who/what they are, can use a drafted one-shot then you can expect closer to a 100% use rate for that one-shot. That ups the value of that effect.
Similarly, one shots that are automatic in nature or have a fixed result/impact can be worth more than a one shot that generates more uncertain results. If you can use a one-shot, that lets you roll a die to see what happened, and the results of that die might mean nothing is gained from the one shot, then the possibility of no impact can be factored into the cost and help keep the price down.
However, a 'random' game impact that could be rather large also gets factored into the cost, which is why some times those types of one shots can end up being more expensive that the fixed result types. So when developing one shots with a random outcome, try to keep the range of potential results in a tighter window. The bigger the range of results, the more the one shot will be priced on potential (rather than actual) game impact.
Lord Zed
November 9th, 2023, 06:43 PM
That is really helpful. Thank you for writing it all out like that.
Tornado
November 9th, 2023, 06:54 PM
Nice perspective there YK.
Some cool ideas there Zed.
IAmBatman
November 10th, 2023, 11:20 AM
Here's the template for One-Shots:
NAME =
UNIQUENESS =
TYPE =
POINTS =
ABILITY NAME
Ability text.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
Looks like you're at least missing the Requirements on yours, which are a pretty important part of them.
Lord Zed
November 10th, 2023, 06:31 PM
Here's the template for One-Shots:
NAME =
UNIQUENESS =
TYPE =
POINTS =
ABILITY NAME
Ability text.
PUBLISHER:
REQUIREMENTS:
KEYWORDS:
Looks like you're at least missing the Requirements on yours, which are a pretty important part of them.
Nice, I have updated the structure. Hopefully I can fill in some of those blanks further down the road.
IAmBatman
November 10th, 2023, 08:16 PM
So under the rules, when one-shots are used, they're automatically removed from the game (one-shots - single use). So you can streamline some of the language a bit, like so:
QUIPPY REMARK
When an enemy within 2 spaces rolls a d20, you may add or subtract 2 from the roll.
(notable stuff - we attribute rolls to figures now, and opponents are the other players so they're not within any spaces of your figure anyway. Result is the final number, so it can't be modified, so you have to do any additing or subtracting to the actual roll).
Should it be within 2 clear spaces?
Wondering what the requirement should be here. Figure with the Sarcastic Personality?
Tornado
November 12th, 2023, 02:00 PM
Was looking at a card with Relentless personality and thought that would make for a great requirement. Just not entirely sure what the power should be. :)
Yodaking
November 12th, 2023, 04:32 PM
At first I was thinking Relentless could be a piling on of attacks, but we seems to have a lot of attack output boosting effects. So maybe Relentless could be more of a drive to keep going when others would have failed, so a chance to ignore 1W or something?
Tornado
November 13th, 2023, 11:30 AM
Or something like Warrior Engagement to keep someone close.
Maybe like Extend, take a wound for a turn or attack.
IAmBatman
November 13th, 2023, 05:48 PM
I think for One-Shots, like Story Cards, it's worth figuring out what story you want to tell first, and then fill in mechanics from there. Just having a random rolodex of abilities you can add-on is less interesting, IMO.
Lord Pyre
November 14th, 2023, 12:15 AM
I personally would be pretty excited about some go to 5/10 point filler one shots for army building so you’re not always bringing a skrull
MrNobody
November 14th, 2023, 09:16 AM
I think a good way to hit a middleground would be to keep them limited, and like Bats said, make sure they each tell a story. Having one that’s linked to Flying, one that’s linked to each symbol ability (and then maybe one that’s linked to having no symbol abilities?) would be a cool way to ensure that pretty much every team has access to one without flooding the market.
IAmBatman
November 14th, 2023, 09:28 AM
Yeah, don't get me wrong, I'm not against them existing, I just want there to be clear theme beyond them existing that adds something to the story of the game.
Lord Pyre
November 14th, 2023, 09:51 AM
I think a good way to hit a middleground would be to keep them limited, and like Bats said, make sure they each tell a story. Having one that’s linked to Flying, one that’s linked to each symbol ability (and then maybe one that’s linked to having no symbol abilities?) would be a cool way to ensure that pretty much every team has access to one without flooding the market.
Yeah that’s the way I’d do it,
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