Yodaking
June 24th, 2014, 10:07 PM
The Holocron of Echo Base Assault
Adventure Pack 1: The Battle of Hoth
A HoSS Scenario
https://i.imgur.com/lIYmB1r.png
PDF (http://www.heroscapers.com/community/downloads.php?do=file&id=4205)
Required sets & items: 1 RotV, 2 TT, 1 Shield Generator DO, & 1 Anti-Infantry Battery DO
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Map Bio - Darth Vader's galaxy-wide search for the young Skywalker has resulted in the Empire's discovery of a secret Rebel Alliance Base on Hoth. The Rebel Base is well shielded from aerial bombardment and thus General Veers has been deployed to the surface for a direct assault.
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-Special rules and Clarifications-
Slippery Ice & Regular Snow rules are in play. Place the Shield Generator Destructible Object on the map where the green start zone is located. Place the Anti-Infantry Battery Destructible Object on the map where the orange start zone is located. The Rebel Alliance may set up their forces anywhere in the blue start zone. The Galactic Empire may set up their forces anywhere in the red start zone.
• Rebel Alliance Forces
Major Derlin
Atgar Cannon x2
Rebel Heavy Gunner x2
Rebel Snow Troopers x 3
525 points/14 spaces
• Galactic Empire Forces
General Veers
AT-ST x1
E-Web Trooper x1
Snow Troopers x3
610 points/13 spaces
• Overwhelming Forces
Before placing Order Markers on the round after a full squad of Snowtroopers or an uncommon hero that follows the Galactic Empire is destroyed, return the destroyed squad or uncommon hero to the Galactic Empire's starting zone. Each uncommon hero may only be returned to the starting zone one time. You may return up to 3 squads of Snowtroopers.
• Rebel Victory Conditions
The Rebel Alliance Ground forces cannot hope to prevent the Galactic Empire from overtaking Echo Base. Instead they must hold out long enough for the evacuating ships to successfully escape. If the Shield Generator has not been destroyed at the end of Round 7, the evacuation will be considered a success, and the Rebel Alliance wins the game. The Rebel Alliance may have lost Echo Base, but they can still win the war!
• Empire Victory Conditions
The Rebel Alliance on Hoth is attempting to flee the might of the Galactic Empire. Crush all Rebel Alliance ground forces that resist and destroy the Shield Generator. While this outcome is all but guaranteed, time is essential as every moment the Shield Generator remains operational, another Rebel Alliance Ship escapes. The Galactic Empire wins the game if the Shield Generator is destroyed before the end of round 7.
______________________________________________________________
-Strategy, Tactics and Tips-
• TBA
-Heroscapers Community Contributions-
• First playtest: Yodaking Test 1, Test 2
• Second playtest: Porkins Test 1 & Test 2
Adventure Pack 1: The Battle of Hoth
A HoSS Scenario
https://i.imgur.com/lIYmB1r.png
PDF (http://www.heroscapers.com/community/downloads.php?do=file&id=4205)
Required sets & items: 1 RotV, 2 TT, 1 Shield Generator DO, & 1 Anti-Infantry Battery DO
______________________________________________________________
Map Bio - Darth Vader's galaxy-wide search for the young Skywalker has resulted in the Empire's discovery of a secret Rebel Alliance Base on Hoth. The Rebel Base is well shielded from aerial bombardment and thus General Veers has been deployed to the surface for a direct assault.
______________________________________________________________
-Special rules and Clarifications-
Slippery Ice & Regular Snow rules are in play. Place the Shield Generator Destructible Object on the map where the green start zone is located. Place the Anti-Infantry Battery Destructible Object on the map where the orange start zone is located. The Rebel Alliance may set up their forces anywhere in the blue start zone. The Galactic Empire may set up their forces anywhere in the red start zone.
• Rebel Alliance Forces
Major Derlin
Atgar Cannon x2
Rebel Heavy Gunner x2
Rebel Snow Troopers x 3
525 points/14 spaces
• Galactic Empire Forces
General Veers
AT-ST x1
E-Web Trooper x1
Snow Troopers x3
610 points/13 spaces
• Overwhelming Forces
Before placing Order Markers on the round after a full squad of Snowtroopers or an uncommon hero that follows the Galactic Empire is destroyed, return the destroyed squad or uncommon hero to the Galactic Empire's starting zone. Each uncommon hero may only be returned to the starting zone one time. You may return up to 3 squads of Snowtroopers.
• Rebel Victory Conditions
The Rebel Alliance Ground forces cannot hope to prevent the Galactic Empire from overtaking Echo Base. Instead they must hold out long enough for the evacuating ships to successfully escape. If the Shield Generator has not been destroyed at the end of Round 7, the evacuation will be considered a success, and the Rebel Alliance wins the game. The Rebel Alliance may have lost Echo Base, but they can still win the war!
• Empire Victory Conditions
The Rebel Alliance on Hoth is attempting to flee the might of the Galactic Empire. Crush all Rebel Alliance ground forces that resist and destroy the Shield Generator. While this outcome is all but guaranteed, time is essential as every moment the Shield Generator remains operational, another Rebel Alliance Ship escapes. The Galactic Empire wins the game if the Shield Generator is destroyed before the end of round 7.
______________________________________________________________
-Strategy, Tactics and Tips-
• TBA
-Heroscapers Community Contributions-
• First playtest: Yodaking Test 1, Test 2
• Second playtest: Porkins Test 1 & Test 2